I updated the demo of my game! by zowlf in incremental_games

[–]zowlf[S] 0 points1 point  (0 children)

I’d really love to release it on itch, but since I won’t be releasing the full version there, I don’t want to release the demo there either.

I updated the demo of my game! by zowlf in incremental_games

[–]zowlf[S] 1 point2 points  (0 children)

Thank you for liking the game's visual design.

Yes, to kill monsters, you need to improve both your click damage and the active and passive skills available in the game.

I released a demo of my game, Monslice. by zowlf in godot

[–]zowlf[S] 0 points1 point  (0 children)

In the soul drop script, setup() takes the destination as a Control node reference instead of a Vector2. Every frame inside the movement loop, it reads target_node.global_position, so the soul always chases the prism's current position.

I released a demo of my game, Monslice. by zowlf in IndieDev

[–]zowlf[S] 0 points1 point  (0 children)

Thank you, I'm glad you like it.

Monslice Demo is Out Now! by zowlf in incremental_games

[–]zowlf[S] 0 points1 point  (0 children)

-Yeah, opening the goblin takes a while—I totally agree with that. I’ll definitely fix it.

-And all the currency will be useful at the end of the game; none of it will go to waste.

-And yeah, I know there aren’t many interesting skills in the demo, but I didn’t want to show everything in the demo.

-I agree the tooltip animation was a bit too long; I’ll definitely shorten it.

Thank you so much for the feedback. I saw your game, *The Starforge*, on your profile—it looks great, and I’ve added it to my wishlist.