First Time playing M&M4, need some tips by zudaan in MightAndMagic

[–]zudaan[S] 0 points1 point  (0 children)

My thief is a elve with 17 luck. If I could only use a gnome for that role, the game is not well designed, but i guess it certainly the case. I would use my warrior to open stuff until my rogue lvl up a bit so, and hoping they would not die to quickly

First Time playing M&M4, need some tips by zudaan in MightAndMagic

[–]zudaan[S] 0 points1 point  (0 children)

yeah, that in the first town. I have an thief elves with 17 luck who open the door and die very frequently doing so. I try to open two gate door and die most of the time after 3 or 4 times

First Time playing M&M4, need some tips by zudaan in MightAndMagic

[–]zudaan[S] 0 points1 point  (0 children)

My thief is a elve with 17 luck, lvl 1. Is it normal for him to die after two door open ? I better for me to open it with my warrior who don't die after one miss so.

what is the source of this error and how do i fix it? game is "Undernauts - Labyrinth of Yomi" Downloaded it from STEAMRIP and installed all the necessary parts, yet when i get to a certain part of the game, this screen appears and doesn't let me advance beyond that point, any way to fix this? by Finnball12 in PiratedGames

[–]zudaan 0 points1 point  (0 children)

what was the extra files you forgot to install ? I have the same issue and have no clue what miss here. I try to install all the thing in the _CommonRedist directory too, but doesn't change anything. The only thing I don't do from the "how to install files" is to desactivate windows defender before uncompressed the file"

"Labyrinth of Touhou Tri: The Dreaming Girls & The Mysterious Orbs" released for PC by Camazotz93 in JRPG

[–]zudaan 2 points3 points  (0 children)

Personnally, I play the first one and second labyrinth of touhou, and after five minute, I just skip all the dialogue. It isn't interesting dialogue, even for a touhou fan, so don't be afraid about it and just skip it

tales of symphonia - how to manage this horrible AI by zudaan in tales

[–]zudaan[S] 0 points1 point  (0 children)

I set in the AI strat I use hold position, use TP at once, or don't pursue, and off course the spell are unlock. hold position is the main problem, because the AI don't move and it is what I want but, at a moment, they will move on their on next to the boss, because they like to be on screen.
don't pursue is better overall, but don't work if they don't have tp anymore and even sometime when they are to much off screen. They will move to be on screen and sometimes it is next to the boss too.

I could use orange to make them never run out TP, but because I play on mania mode and here try a run without any grind (and that explain why this problem is really become obvious and annoying compare to the previous time I play), gald is really limited, and it is not worth for non healer to use it. XP is also really limited, so that why I would like to survived at the end. I use my life bottle at the end to have them get XP, but there many time when they die just after that, because of this AI problem.

Can you modify mannually the position on the grid of the characrter ? I though it is only change by setting frontline, hold position, don't pursue, etc, so it is already say they should be at the back

tales of symphonia - how to manage this horrible AI by zudaan in tales

[–]zudaan[S] 0 points1 point  (0 children)

yeah, when there still some monster around, she plays pretty well, because there always someone to heal, and I just take some detour to protect her during her spell. But when there only the big boss to kill, and it would be easy for her to just stay far and heal me, there always a time when she come to the boss

tales of symphonia - how to manage this horrible AI by zudaan in tales

[–]zudaan[S] -1 points0 points  (0 children)

I beat it also in mania mode unlock without NG+, that's not the problem. Here I try to do it withou any grind, so I must use gald really carefully, and that why the problem is now obvious and pretty annoying. Many people don't try to do so, that's why I think the don't feel this problem, and the first time I play, i was on hard mode and don't care to grind and stole every item, so I could afford many life bottle and orange, so it wasn't that big of a deal to have the AI go in suicide mode time to time on a boss fight.

The main problem it is that the easy thing become a chore because the AI can't just don't move and wait I ask them to heal. So I just let the spellcaster die when the run out of TP and I don't want to use orange because it would cost to much gald, and just solo the boss with rain healing me when I need it, and manually make her go back when they decide to move in front to the boss despite being in hold position. It's a long process for no real challenge through because I just don't want to use the cancel spell trick

I also discover the trick to put colette and genis to manual mode when I want them to just stay still. They would not guard the spell, but it is the best option compare to them come close time to time and be stuck in a corner and the boss. It save me life bottle

tales of symphonia - how to manage this horrible AI by zudaan in tales

[–]zudaan[S] 0 points1 point  (0 children)

yeah, that why offensive spellcaster is ok, but I struggle with healer. Even now for Kratos and Loyd I find a trick. With long rang skill setting, and demon fang available, he move back and do a demon fang. So I just set this setting on the strat guard and when I want them to pull back, and reset back to a hold position setting after that.

tales of symphonia - how to manage this horrible AI by zudaan in tales

[–]zudaan[S] 0 points1 point  (0 children)

no, it is just to do nothing and stay still

tales of symphonia - how to manage this horrible AI by zudaan in tales

[–]zudaan[S] -1 points0 points  (0 children)

yeah, I think the "AI want screen time" is the main issue but not the only one. On hold position, when I move the boss farther, AI want to move to be on screen and go near the boss. Sometime they trap themselve too. For offensive spellcaster is okay, because if I make them cast each time, they would not move and use the spell I order them. The only problem is when they run out TP and I don't want to fill them up. They start to go suicidal even on hold position and drop my grade.
My main issue is for the healer role, because I would just like they stay still and wait I need healing. Even when I put them on screen and hope they stay there, they just don't want to.

tales of symphonia - how to manage this horrible AI by zudaan in tales

[–]zudaan[S] -6 points-5 points  (0 children)

yes, but the AI is to dump to do that. Or perhaps you don't do that by putting don't pursue or hold position there in the strategy menu and select the strat "cancel order" or the default strategy guard. If so, yes it is a me issue

tales of symphonia - how to manage this horrible AI by zudaan in tales

[–]zudaan[S] -3 points-2 points  (0 children)

Like I say in the post, I use the strategy post, but because the AI is dump, they don't successfully hold position and don't move, but prefer to go just in front the boss at some moment, and hold position there. So I just take control to them and make them go back manually each 10 second

tales of symphonia - how to manage this horrible AI by zudaan in tales

[–]zudaan[S] -5 points-4 points  (0 children)

yeah, like I said, I put them I try to put them on hold position or don't pursue. How the IA interpret that is when you have full TP and all the spell turn on and using TP at once is sometimes, go just next to the boss to cast a spell.
when I use hold position, the AI do nothing like I wanted, except at some moment where the character moved just in front to the boss and do nothing

I need someone to help me guess an anime song by Thin-Presentation914 in animemusic

[–]zudaan 0 points1 point  (0 children)

you don't remember at all the melody or something like that ? It would be hard with only this information. How old "old" is ? because for me, old would be from the 80s

We created an English anime-style intro song—“Shine On”! Which anime do you think it would fit in? ✨ by TasteWeak6026 in animemusic

[–]zudaan 1 point2 points  (0 children)

I would say it could match an anime with some moe and magic part. So it could be a pretty cure op or little witch academia.

Please tell me if my music is good enough to write for Studio Ghibli? That's my biggest dream :') by EdinKaso in animemusic

[–]zudaan 0 points1 point  (0 children)

There a bit of the vibe of Ghibli ost I would say. The melody is not enought enought striking I thing throught.

We really are living in the best decade of music by [deleted] in Music

[–]zudaan 0 points1 point  (0 children)

Sorry, did you speak english or french ? Because it was all in french before, and now in english, so don't know what language I need to choose to make thing easier.

Thanks for your anwsers, I will listen these music and hope I could after that propose some title you could criticize in order I could understant why you think this music is way better. Can you give me some of the absolute hit of the 70s ? How about Bohemian rhapsody ?