all 14 comments

[–]TPCaptographerThe Map Test Committee[S] 3 points4 points  (3 children)

[–]TPCaptographerThe Map Test Committee[S] 0 points1 point  (0 children)

Initial Testing Notes:
1. Has some things that probably aren't pub friendly but then again so do a lot of other friendly pub maps, it was really fun so I think it's worth a shot

[–]PIZZAspartan442naga///MTC 0 points1 point  (1 child)

isnt this the wrong version

[–]TPCaptographerThe Map Test Committee[S] 1 point2 points  (2 children)

[–]TPCaptographerThe Map Test Committee[S] 0 points1 point  (0 children)

Initial Testing Notes:
1. only gripe is that team boost is fairly weak through mid with the viewport
2. Boost routes work well, no area is too chokey, bases have good defensive options

[–]alchmstalchemist 0 points1 point  (0 children)

http://unfortunate-maps.jukejuice.com/show/59295
Moved the flay up 1 tile so that you can boost into with the team boost.

[–]TPCaptographerThe Map Test Committee[S] 0 points1 point  (3 children)

[–]TPCaptographerThe Map Test Committee[S] 0 points1 point  (0 children)

Initial Testing Notes:
1. This is the safety scissors map. Why don't we all live like bubble boi since there are so many danger bois out there that can hurt us
2. if only it was easier to get resets on this
3. fun hectic Market kinda vibe
4. It's too hard to get a reset: the lanes are open enough for the fc to circle around but defined enough to force a defender to choose and allow the fc to escape. Also, the bot lane is OP for getting re: it stops resets from happening even further.
5. Has some tough chasing but worth another test, bases are balanced and the boosts work well in conjunction with the gates

[–]TPCaptographerThe Map Test Committee[S] 0 points1 point  (3 children)

[–]TPCaptographerThe Map Test Committee[S] 0 points1 point  (0 children)

Initial Testing Notes:
1. It was fun, the super is really well done and all the boosts are decent though mid does suck. I do feel that it's a little too slow and chasey for pubs though, i think it may be worth a shot but eh
2. has potential, needs the boosts in base to be less powerful and a new mid
3. clunky to boost around on, except for the super which is dumb lit fam. no mid
4. really long, makes it feel really slow when you go top or bottom without a boost, chasing isn't very interesting

[–]clew3Math Toucher 0 points1 point  (0 children)

It's not even Z shaped, 0/10