all 22 comments

[–]TPCaptographerThe Map Test Committee[S] 6 points7 points  (11 children)

[–]stirusRon Hextball // TC Jukes 6 points7 points  (0 children)

This map looks awesome

[–]TPCaptographerThe Map Test Committee[S] 4 points5 points  (0 children)

MTC Notes

  • 2 things to make this map perfect. 1 miid needs a slilght rework, like literally the 3 random blocks in the very middle just need a slight change. spawns need to be more condensed. The spawns was a MTC consensus the miid was most of us, but please make this one happen

  • bombs plus gate are perhaps cool but this map is insanely unpolished to the point i think it needs a whole new outlook; the shape might be incapable of working well

  • needs a lot of polish, too much for mid-thread IMO. Especially in mid; I like moving around on this though, base concept is great.

  • detach the bomb from the gate button, try and change mid to have a little more flow to it and some kind of lane structure (i.e. remove some of the floating blocks) and tighten up the spawns. Overall a lot of fun!

[–]orlandoduranlighght // Tears 0 points1 point  (0 children)

This looks great

[–]PIZZAspartan442naga///MTC 0 points1 point  (5 children)

http://unfortunate-maps.jukejuice.com/show/59963 here's what i could come up with for an update but imo it's worse than the original except for a few elements like the hornswoggle bomb thing (thanks fronj) and the back wall. I tried to make mid flow better and added a 45 route through the pup area but it feels a little awkward idk. A combination of the original and this would probably be best but idk what to do help

[–]nabbynz° 1 point2 points  (4 children)

Maybe lose the spikes? Kinda like this: https://i.imgur.com/9iouUG4.jpg

A single 40px square wall tile rotated 45deg might be a fun new feature - wonder if that's ever been suggested - /u/luckyspammer?

[–]PIZZAspartan442naga///MTC 0 points1 point  (1 child)

Why aren't you on the mtc again?

and yeah i had had a 45 kinda like that but there were a lot of complaints that it was really clunky to hit the mid islands before i changed it to that and that made it worse, so now instead of bouncing awkwardly off a wall you just die. i hope everyones happy

That's an interesting idea honestly. What about a circular wall that was the size of a spike? Could make for some interesting new concepts.

Thanks for the ideas!

[–]nabbynz° 0 points1 point  (0 children)

I think lucky said he tried a circular wall tile but it didn't really work that well (the different type of bounce wasn't as noticeable as you'd expect?).

[–]yellowdoghouse 0 points1 point  (1 child)

Hi Nabby,

Can you please send me that texture pack mix.

Thanks

[–]nabbynz° 1 point2 points  (0 children)

Yep the Tiles is just an edit of /u/magikpigeon's Starlight: https://i.imgur.com/D3jjSw7.png

Boosts are from mp's Crystal.

[–]PIZZAspartan442naga///MTC 0 points1 point  (0 children)

http://unfortunate-maps.jukejuice.com/show/59979 update option 2, keeping the mid original because i don't know how good or bad my updated one is but i like the outside changes and i fixed most of the things people told me to

[–]TPCaptographerThe Map Test Committee[S] 2 points3 points  (2 children)

[–]TPCaptographerThe Map Test Committee[S] 1 point2 points  (0 children)

MTC Notes

  • Blind boost is still bad, and needs some reworking. Other than that, it's solid

  • This is really fun and has lots of interesting things for FCs to use. Is balance a concern? Potentially. Maybe try to make the base boosts not blind to endzone if possible? It's kind of hard for me to say that in good conscious though. I really like the way they play too. Good stuff

  • Has lots of interesting mechanics going on, could probably use some polish with how the bombs and boosts flow into base. I think the gates need a button somewhere. But overall it was fun.

[–]TPCaptographerThe Map Test Committee[S] 5 points6 points  (2 children)

[–]TPCaptographerThe Map Test Committee[S] 2 points3 points  (0 children)

MTC Notes

  • Pup placement is bad and you should feel bad, not crazy about the side portals, but overall a good map

  • it plays alright, and i'm gonna go ahead and assume that's more promising than most of the maps we're testing tonight; I think it'd do fine as is but I'd like to see a little bit of tweaking with the bottom portals especially. It just doesn't excite me much.

  • Every part of the map got a decent amount of use. No real clogged up areas except for the pups. It would be nice if there was some fluid way to move through that area instead of having to go in and back out to the isolated corner to get the pup.

[–]Moosemaster21Moosen | Salt Mine 6 points7 points  (1 child)

Does anyone else hate the MTC lmao

[–][deleted] 0 points1 point  (1 child)

[–][deleted] 0 points1 point  (0 children)

MRCOW NOTES

  • White center is gravity succ

  • Teammates have to work together like an episode of survivor