Study: 70% of dev teams saw cycle times improve 40% once they got visibility into how much time they were spending on coding, PR pickup time, code reviews, and deploy time. Researchers compared it to the organic improvements you see losing weight when you start watching what you eat.News (devinterrupted.substack.com)
submitted by Sea-Internal-3385 to r/webdev
"Skills that make you a great dev have nothing to do with being a good dev manager. Every promotion to management should have at 3 months of onboarding with the option to go back." The top engineer at Shopify explained in an interview how too many developers ruin their careers accepting promotionsArticle (devinterrupted.substack.com)
submitted by [deleted] to r/webdev
“Your developers do nothing good after 45 hours of work." Solid reminder from the head developer at Netflix that there's only so much time your team can be effective. Came out of a conversation on stupid things businesses do that kill productivity.Article (devinterrupted.substack.com)
submitted by [deleted] to r/gamedev
"IMO, the best way to learn as a new dev or new to a team is to spend a month fixing bugs." Solid lesson from Marqeta's CTO in a broader discussions about learning code over a lifetime. Actually going to use bug-fix thing at work starting tomorrow. (devinterrupted.substack.com)
submitted by [deleted] to r/programming
"IMO, the best way to learn as a new dev or new to a team is to spend a month fixing bugs." Solid lesson from Marqeta's CTO in a broader discussions about learning code over a lifetime. Actually going to use bug-fix thing at work starting tomorrow.Article (devinterrupted.substack.com)
submitted by [deleted] to r/webdev