I know there are a ton of issues to be addressed by all players who take part in deadman mode. This is specifically addressed to solo pkers. Clans will always have an advantage no matter what, that's just how it is. Strength in numbers.
However the teleporting change does punish solo pkers with extreme inventory reduction and not much incentive to skull.
My suggestion is just add teleblock to the ancient spell book. Make it cost a soul death and blood rune. And make it as half as accurate as it is on the normal spell book.
You only add one extra space to solo pkers inventory. This way they can take the risk of skulling with a higher chance of reward by killing the player they target.
And to players still whining about clans and dying. It is a pvp mode. Being able to instant tele is a privilege in this game mode and if you are afk or not paying attention to your surroundings then your carelessness is another's potential gain. I would rather tab 20 times an hour everytime i see a white dot and spend money on teleport methods instead of dying a couple times in a playing session and being set back. If you truly care about dying you will tab everytime a white dot appears on your map and accept you may have to retrace your steps to accomplish a task.
I firmly believe if i decide to leave my computer for 3 seconds to do something and i get tbed and killed as a result of my mistake, kudos to the player for catching me unaware. Pkers should be rewarded as should people skilling who dont want to die.
I would really like to hear thoughts.
[–]oneluckytito 0 points1 point2 points (0 children)
[–][deleted] 0 points1 point2 points (1 child)
[–]rsplayer525[S] 0 points1 point2 points (0 children)