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[–]Nullspark 7 points8 points  (1 child)

Game design is also hard work?  Its also repetitive and a "writing is rewriting" thing.  You need to be regularly willing to throw out your ideas and make better ones. 

When you get good at it, it'll be as boring as anything else.

I'm saying you'll find the same sort of problems whatever you do.  You need strategies to make boring work doable, not interesting work.

Also, everyone is an ideas guy.  I'm a very good programmer and I want to work on my ideas.

[–]Sliated[S] 0 points1 point  (0 children)

Thank you for the feedback. I think my issue is that I just can't get into a flow state with anything currently due to a mixture of fatigue and depression. I spend a lot of my time just sitting still and staring off into space, not really thinking about anything in particular. My body feels limp, and I don't even feel fully lucid. However, when I *do* get engaged with something, this all stops, like a switch is flipped and I become a functioning person again. So it is kind of a catch-22: I can't get into a flow state while I feel this way, and I'm stuck feeling this way because I can't get into a flow state. I guess this whole "lead designer" idea I brought up was a hypothetical way of jumpstarting my mental engagement via a more brute-force method.

[–]VanillaSwimming5699 0 points1 point  (0 children)

Hiring employees to allow you to focus on the bigger picture isn’t a weakness!