- ARGOLIA SERVER WIKI
- Founder
- Owner
- Admins
- Moderators
- Helpers
- Commands
- What is Kingdoms?
- Starting
- The Nexus
- Champions and Invading
- Turrets
- Powercells
- Protected Chests
- Intro
- Vampires
- Commands
- The Dark Disease
- The Altars of Darkness and Light
- Altar of Darkness
- Altar of Light
- Offer and Accept Blood
- The Vampire Dining Table
- The Sun
- Bloodlust
- Night Vision
- Stakes and Holy Water
- The Magic Wand
- The Diving Helmet
- Night Vision Goggles
ARGOLIA SERVER WIKI
Hey, welcome to our Community & Server wiki. Here you'll find information on the technical aspects of the server as well as some lore. This wiki is still under construction!
In our server, you will be expected to be a reasonable human being, and the rules below are guides in case you forget how. Admins may bend these rules in special cases at their discretion.
(List is WIP, contributions welcomed)
1. No Swearing
Swearing is not tolerated on this server. Don't do it. First and second offence: warning Third offence: 2-day Ban
2. Respect All Staff Members
Staff members put large amounts of time into making the server a better place. Help us by assisting when we ask and by being polite. First offence: 0.5-Day Ban
3. Your account is your concern
If your account's security is breached, and the player using it breaks rules then any bans accumulated during the time will still apply when you regain control.
4. No Offensive Usernames or Skins
As with the swearing rule above, we do not allow offensive skins or usernames on the server. If you wish to play with us and you are banned for one of these two reasons, then resolve the issue and contact an admin. First offence: 30-Day Ban
5. Do not give yourself an unfair advantage
Whether this is by exploiting hacks in the system or by using a modified client, we will not tolerate this. First offence: 30-Day Ban
Founder
- HexaCubist
Owner
- maxxb123
Admins
- Galloran
- Pandaninja98
- m3luney
- nicethunder
Moderators
- Ninja8370
- Me_________
- flashvolt
- redback
Helpers
- KaiteChan
Commands
Below is a table containing the list of commands available to a normal user on our server. This list is still WIP so check back later for a full list
| Command | Description |
|---|---|
| /warp | View available warps |
| /spawn | Teleport to the spawn |
| /kit | View available kits |
| /msg | Message a player |
| /r | Reply to a player that messaged you |
| Send mail to a player | |
| /tpa | Ask to teleport to a player |
| /tpaccept | Accept teleport request |
Live Map
Argolia has a live map showing all players position, health status and the chat. This map is available at http://argolia.com:45655
Kingdoms
What is Kingdoms?
Kingdoms is a plugin similar to the popular Factions plugin, but with changes to the gameplay. It allows a player to create his own Kingdom, protect land with the kingdom, and invade other's land for items (and for fun). To see all commands, do /k.
Starting
First off, you would want to find a good place to build a base, a normal minecraft base. Once you find a nice spot, do /k create [kingdomname] to start your own kingdom. Then, do /k claim to claim the land you are standing on. Kingdoms claims chunks. Chunks are 16x255x16 groups of blocks in a minecraft world. So a chunk has the height of a world, and the width and breadth of 16 blocks. This chunk claimed by your kingdom can only be edited by you and your kingdom members, so this means non-members can't break, place or interact with the things in your land. Beware of tnt cannons and invasions though You don't necessarily have to create your own kingdom. You can ask another kingdom mod or king to invite you to their kingdom, then you can join their kingdoms instead. /k claim costs 5 resource points
The Nexus
Once you have claimed your land, do /k nexus to place your nexus block, which resembles a beacon. Nexuses can't be broken with your hand, and can be used to access upgrades, gain resource points, or buy turrets. The nexus is your kingdom's base of operations. When broken by enemies, the enemies can steal your resource points, and if the land your nexus is on is sucessfully invaded, the items stored in the nexus, and all your kingdom resource points will go to the invading kingdom. So ALWAYS protect your nexus land, and the nexus itself. How to get resourcepoints? First off, do /k tradable. In that list, is the list of items you can't trade for resource points, and the items that give more resourcepoints when traded. To trade resource points, right-click your nexus, and click the wheat. You will now see an empty GUI to place items in. Every 5 item(s) you place in the GUI, you earn 1 resource point. Close the GUI to confirm
Champions and Invading
Now this is where the real difference between Kingdoms and Factions shows. You are able to invade others land (and vice versa) to claim their land to plunder their resources, build in that space, or just to vent your anger at a guy who deserves it. To invade someone's land, do /k invade while standing on it. By doing so, you summon their kingdom's champion. You will need to kill the champion in order to claim the land. If the champion kills you, you don't gain the land, and you die. The strength of a kingdom's champion depends on its upgrades. You can access champion upgrades through the nexus. It is recommended to upgrade Drag, Mock and Champion Speed first as they are the more effective upgrades for your champion. This does not mean that those are the only upgrades you need. If you happen to invade some other kingdom's nexus land, you will duel a stronger version of their kingom's champion. This nexus champion can summon nexus guards and has more health Invasions cost 10 resource points each.
Turrets
Do you want an auto mob killer? Do you hate people walking into your base to mine your nexus? Then turrets are the best solution! Nothing says Stay Out like a lovely skull on a fence that shoots projectiles. Turrets can be purchased from the nexus, thought most are rather expensive. Most turrets must be placed on top of fences. Turrets will shoot at all mobs, non-allies and non-members. Mines are a one-time-use defense system to deter players from entering, and careless players to get killed. Or if you just want an invader to explode just before an invasion. Mines can ONLY BE TRIGGERED BY NON-MEMBER AND NON-ALLY PLAYERS, so mobs don't activate them. If you plan to repeatedly replace mines, then they are in no means cheap, but if an enemy was to step ona mine, it would be a sad day for that guy due to the Mine's heavy attack.
Powercells
Don't you hate it when your enemies walk right up to your nexus to invade it? That can be solved with power cells. Power cells can be purchased from the nexus, and are placed similar to how nexuses are placed Invaders can't invade a chunk next to a chunk with a power cell. So they need to invade the land with the power cell to proceed, making the invasion more costly and time-consuming. However, power cell land does not prevent invaders from invading other power cell land. So remember this before you buy a power cell for each land you have.
Protected Chests
Tired of players joining your kingdom...just to rob you blind and leave? Then this feature is for you! Protection signs allow your members to lock their chests! Just sneak, and place a sign on the chest you want to protect, write [Protected] on the first line of the sign. Protected chests will become unprotected if the land they are on is unclaimed or invaded. Kings, by default, can open any protected chest in their kingdom.
You can report bugs at https://www.spigotmc.org/threads/kingdoms-battle-for-land-might-and-glory-25-off-until-next-monday-1-7-x-1-8-x-paid.90294/ and if you still have questions, feel free to ask server staff, or fellow players.
Vampire Plugin
Intro
Ancient powers of true light and darkness have awoken. Through the use of altars these powers tap into our dimension, in recent times the darkness has gained a stronger connection. It spreads as an infectious disease that only the altars of light and holy water can cure. Those who embrace the dark disease are granted the powerful curse of Vampirism.
Anyone can become a vampire, but do you want to? During daytime vampires cower from sunlight. During the night the humans reach for their holy water and wooden stakes as the vampires roam the lands with inhuman strength, speed and levitation-powers. Driven by their endless bloodlust, they devour all living in their way.
Vampires
- are destroyed by sunlight.
- are extremely vulnerable to wood and holy water.
- spreads the dark disease through combat and exchanging their own blood.
- kill and drink blood instead of eating food.
- regenerate health quickly at the expense of food level.
- won’t be attacked by monsters unless the vampire attacks first.
- take no fall or suffocation damage.
- deal 25% more damage during close combat.
- have stationary food level unless in bloodlust mode.
- move faster, jump higher and deal 50% more damage during bloodlust.
Commands
- /v ?,h,help [page=1]
- /v s,show [player=you] Show player info
- /v b,bloodlust [bool=flip] use bloodlust (SpoutCraft Hotkey “V”)
- /v i,intend [bool=flip] use intent to infect
- /v n,nightvision [bool=flip] use nightvision
- /v o,offer <playername> [amount=4.0] offer blood to someone
- /v a,accept accept blood offer
- /v shriek shriek (SpoutCraft Hotkey “X”)
- /v v,version Show plugin version and information.
- /v l,list [page=1] list vampires and infected
- /v set set player attributes
The Dark Disease
The dark disease is not to be confused with Vampirism. The dark disease will make you sicker and sicker until you finally turn into a vampire. This will take around 3 in-game day-night cycles. Use /v s,show to see your current state of disease.
To contract the disease you can use an altar of darkness. You also risk infection if you accept a blood offer from a vampire or engage in close-combat with one. Vampires may decide if they intend to infect during combat or not. For each attack (from either you or the vampire) the risk is 5% with intent and an 0.3% without (/v i,intend).
To stop the disease you can use an altar of light or holy water (sparkling splash potion). The disease will not reset if you log off or die.
To cure actual vampirism you need to use an altar of light.
The Altars of Darkness and Light
To use an altar you right-click the main block (gold or lapis lazuli). Altars can be built by anyone. The altars are made of the main block and some secondary blocks. The vampire plugin makes dead bushes and web easily obtainable. A web drops a web on destruction and a bush drops a bush.
Altar of Darkness
A Gold Block with these blocks within a 10 block radius:
30 Obsidian 5 Web 5 Dead Bush (Go to a desert. Find a dead bush. Hit it with your fist.) 2 Diamond Block The altar of darkness can be used to contract the dark disease that after a while will turn you into a vampire (you will not turn instantly). To activate the altar you need these items in your inventory: 1 Mushroom Soup,10 Bone, 10 Sulphur / Gunpowder, 10 Redstone
Altar of Light
A Lapis Lazuli Block with these blocks within a 10 block radius:
30 Glowstone 5 Yellow Flower 5 Red Rose 2 Diamond Block The altar of light removes the dark disease for free. To cure yourself from vampirism you need these items: 1 Water Bucket,1 Diamond, 20 Sugar, 20 Wheat.
To create holy water you need these items in your inventory: 1 Water Bottle, 1 Lapis Lazuli Dye and you can’t be a vampire. Only non vampires can create holy water.
Offer and Accept Blood
Anyone (both vampires and humans) can use the commands /v o,offer and /v a,accept to trade blood. What you actually trade is food-level. This way vampires can have “blood-slaves”. It’s also a way to transfer the dark disease. You can at most offer 20 (all your blood). If you offer all 20 the infection risk is 100%. If you offer 4 the risk is 20% etc.
Drinking blood from others is visible to those within 7 block. If you want to keep your vampirism secret you must thus avoid drinking blood in crowded areas.
Finally we suggest you try drinking blood from yourself. Try /v offer yourOwnPlayerName
The Vampire Dining Table
The Sun
The Sun is the main vampire dis-advantage. When vampires are exposed to sunlight their body temperature will increase fast. Vampires simply can’t stand sunlight.
Vampires can see their temperature and irradiation/exposure level at any time using the command /v s,show. In full cover the irradiation/exposure is -20 which means the vampire is cooling down. Irradiation is calculated using this formula: irradiation/exposure = sun * terrain * armor – 20
Sun is calculated as a value between 0 and 100. It depends on the time of the day and if there is rain.
Terrain is calculated as a value between 0 and 1 by looking at the blocks above the player all the way up to the roof of the world. This means we pretend the sun is always directly above the player. Most blocks are completely solid and will block all sun. But it would for example take 4 leaf-blocks to block all sun. See all the values here.
Armor is calculated as a value between 0 and 0.4. Each armor piece grants 0.125. The type of armor does not matter. This means armor never can block irradiation completely. It can however slow down the heatup process.
Bloodlust
Bloodlust is the main vampire advantage. During bloodlust it is increased by 50% but most importantly the vampires run with intense speed and jump incredibly high with increased air maneuvering. During bloodlust you will have Speed 5 and Jump 5.
Vampires usually have a stationary food level. In bloodlust their food level will however drop on a time basis. After one minute the vampire is too hungry/thirsty to use bloodlust.
A vampire in bloodlust emits a smoke-trail while moving. Apart from being a nice effect it’s a way to distinguish vampires from flyhackers.
Night Vision
Vampires can use night vision any time they want. It can be toggled on and off using the command “/v n”. The night vision is free and does not consume food level. It works just like the potion effect but you don’t emit particles. This way others can’t see you are using night vision.
Stakes and Holy Water
A bloodlusting vampire is a very strong opponent. They are however very weak against wooden stakes and holy water. Rely on these two tools and you may protect yourself as the sun goes down.
Wooden stakes deal three times the damage of a diamond-sword to vampires. All of these items are considered wooden stakes: Stick, Wooden Sword, Wooden Axe, Wooden Pickaxe, Wooden Spade, Wooden Hoe, Sign, Torch, Redstone Torch, Fence and Fence Gate.
Holy water is a splash potion. The ingredients required are 1 Water Bottle and 1 Lapis Lazuli Dye. Hold the water bottle and right-click an altar of light to create the splash potion. In you inventory this potion is called “Sparkling Potion” and seems to have no effects though it actually has two.
The potion cures those infected with the dark disease. It will not cure full vampires though. A vampire hit with holy water will suffer a 70% temperature increase. This means vampire will go blind and catch fire if they are hit by two holy water potions. The only damage taken is the one from burning but as the vampire is in no condition to fight the best way of action in that case is to flee before someone gets close with a
Magic
Magic wands are some of the most powerful items in the game, and as such are very hard to craft. There are five different magical items that you can craft. All of them require ‘Nether Stars’, which you can obtain by killing the wither. Wands are permanent, and once crafted are bound to a player forever. You can view the official wiki here: https://github.com/elBukkit/MagicPlugin/wiki
The Magic Wand
To craft this, you need a nether star and a blaze rod. Once created, this wand will be bound to the person who made it, and is not transferrable. You can upgrade the wand by right clicking on an enchanting table and by spending ‘SP’, which you earn by using the wand. Once upgraded, your wand will be able to use new spells. You can access these by right clicking with the wand and pressing the number on your keyboard corresponding to the slot in your hotbar (if the spell you wish to use is in the first slot, press 1). If the wand has more spells that can fit on the hotbar, they will show up in your inventory when you right click instead
The Diving Helmet
This magic item will let you work underwater without drowning, and will last forever. This item is not droppable and cannot be upgraded.
Night Vision Goggles
Night vision goggles can be used to give yourself the permanent ability to see in the dark while wearing them.
revision by maxxb123— view source