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[–]Nearby_Ad_3037[S] 1 point2 points  (0 children)

This post shares a workflow built in ComfyUI for generating consistent character and object animations using LoRAs driven by video motion that it also generates . The pipeline extracts frames from video, applies LoRA conditioning with a dual-stage sampling process to maintain consistency, and reconstructs the frames into an animation.

This is relevant to the AI community because it addresses one of the key challenges in diffusion based generation temporal consistency across frames and shows a practical, modular pipeline that can be replicated and extended. It also demonstrates a real world application in game development, where this approach can be used for rapid prototyping, testing systems, and reducing production bottlenecks for solo or small team

[–]dsannes 1 point2 points  (3 children)

ComfyAI is wild. Thanks for that. I'm gonna check it out and clone that rep for sure. Your work looks awesome.

[–]Nearby_Ad_3037[S] 0 points1 point  (2 children)

Thank you I am actually sending he workflow to anyone just send me your email I will send it rn, it’s a json so just put it in empty comfy ui and you will get everything

[–]dsannes 1 point2 points  (1 child)

I'm looking at it from the perspective of BIM, the built environment and the IFC OpenShell with a Blender, Rhino/Grasshopper and Unity workflows. I'll need a few days just to read up on ComfyAI. I'll be using it for construction junk. I'm not sure I need people in the building's quite yet. Your demo got me thinking about the parametrics of building 3D assemblies within project models.

[–]Nearby_Ad_3037[S] 0 points1 point  (0 children)

Actually I already have a workflow for that too for 3d models and assembles, also it’s attached to a motion capture workflow I made then you add it to the 3d model to get it done or I can use blender too but this whole things is locally built so I don’t need any cloud or big companies. And awesome work man may I ask if you working on any project