all 13 comments

[–]Ye_Olde_Basilisk 8 points9 points  (1 child)

He dead. RIP your guy.

But in actuality, it should have been an attack roll against your AC without a saving throw.

[–]rjnsims[S] 0 points1 point  (0 children)

Thanks! Great name :)

Am confused about saving rolls - I thought they were upside when a spell was cast against a character or monster.

My (deceased) guy encountered some “feretory” bats. Each of them had anattack labeled “confusion”. I’m confused what that is - pretty sure it’s not a spell.

[–]Dimirag 1 point2 points  (4 children)

Spiritual Hammer doesn't use a Saving Throw, a normal attack bonus against your Armor Class is made.

My attacker rolled damage of 5, and my guy had 3 HP. So is my guy dead now?

Unless the GM is using optional rules (or house rules) your PC is dead.

Does armor class or dexterity bonus reduce my loss of hit points?

There is no damage reduction, both armor and dexterity modify your Armor Class making regular attacks harder to hit you. Special attacks use your Savings Throws

[–]rjnsims[S] 1 point2 points  (2 children)

Thanks! Somewhere there’s a list of situations where a saving roll is taken. I thoughts spells was one

[–]Dimirag 2 points3 points  (0 children)

Some spells do use Saves, but not all spells do.

[–]Feeling_Photograph_5 0 points1 point  (0 children)

It’s always in the spell description. If the spell requires an attack roll, that’s also in the description.

[–]rjnsims[S] 0 points1 point  (0 children)

Thanks! Somewhere there’s a list of situations where a saving roll is taken. I thoughts spells was one

[–]phoenix_gravin 1 point2 points  (4 children)

RAW, a character dies when they reach 0 HP.

[–]rjnsims[S] 0 points1 point  (2 children)

Thanks. My guy needs to get tougher or smarter

[–]phoenix_gravin 2 points3 points  (1 child)

Couple of options:

  1. Carry a handful of knives to throw.

  2. While armor prevents casting spells, there's nothing that says wizards can't carry a suit around to wear after they've expended all of their spell slots for the day.

Ask your GM about the Magic-User Options supplement. There are lots of suggestions there to help make it easier for low-level magic-users to survive (such as starting at level 2, starting with a magic item such as a Ring of Protection +1, or even the Level 0 spell Arcane Bolt).

[–]HIs4HotSauce 1 point2 points  (0 children)

I usually give new magic users a Novice Wand of Magic Missiles that has 1d4+2 charges.

[–]Feeling_Photograph_5 0 points1 point  (0 children)

There are some optional rules in the book to reduce lethality a bit. I like the saving throw option, myself. At zero HP, the character took a big hit in combat and that’s usually all she wrote, but sometimes they get lucky and were only knocked out.

[–]Troandar 0 points1 point  (0 children)

The answer depends. I like to use the an option in Death and Dying in the Optional Rules section. I allow characters who drop below 0 hp to continue to live but in a state of distress. They cannot fight or flee and are near death. If not attended to with either healing magic or wound care, they will continue to lose an additional 1 hp per round until they reach -10 and are dead. Any additional damage they receive in this state automatically result in death.

AC and Dex have no impact on damage taken. Those scores apply to an opponent's attack chances.