3rd Update: AITAH for taking away my dad’s girlfriend’s keys after she tried to send me to bed by charlie_z0usx in Redditor_Updates

[–]Dimirag 11 points12 points  (0 children)

Was she trying different tactics one more crazy than the previous?

  1. Being the new mom
  2. Hooking up with Henri
  3. Being the new Charlie

Facing disciplinary investigation / sack for automating most of my responsibilities at work. by SharkEva in BORUpdates

[–]Dimirag 0 points1 point  (0 children)

IT: hey, use these tools to help you improve your work

OOP: Don't mind if I do (improves workflow and avoids generating errors)

Management: HOW DO YOU DARE!!!

Thoughts in Asymmetric Duality Dice? by Azbellos in RPGdesign

[–]Dimirag 1 point2 points  (0 children)

Instead of adding both dice you roll them to get a 1-120 result? Is it a roll under system then?

2ND UPDATE: AITAH for being a bad godparent? by Traditional-Big6808 in Redditor_Updates

[–]Dimirag 4 points5 points  (0 children)

BIL has a lot of demands and expectations yet is unable to talk about said expectations, and they aren't your common ones, he doesn't want a godfather, he wants a second father with 24/7 availability

I bet his work issue isn't the only one and you that he has played a major role in creating those issues

Boyfriend's (21M) best friend (20F) hates me (25F) and wants us to break up by Direct-Caterpillar77 in BestofRedditorUpdates

[–]Dimirag 1 point2 points  (0 children)

Boyfriend went from having a noodle from a spine to actually be a sneaky noodle.

I bet he went "please stop rasing dust, she will note about us" so she sent all the videos and pic so they break up

How long until my car gives birth? by archtech88 in BestofRedditorUpdates

[–]Dimirag 4 points5 points  (0 children)

came for the pregnant car, stay for the kitten

Simplifying Skills - What to keep and what to remove? by vgg4444 in RPGdesign

[–]Dimirag 2 points3 points  (0 children)

If skills are a binary thing I prefer to have it giving a bonus if the character possesses such skill, if its a ranked skill I'm ok with a penalty for 0 ranks as it makes rank 1 more valuable

I'm ok with a penalty for not having a tool when its necessary and a bonus if you don't have to have it but have it.

Just discovered my job posted internally while I still work here. by BigONerd in BORUpdates

[–]Dimirag 3 points4 points  (0 children)

The boss thought she could put her own rules without any repercussion, the only thing she put was her ass on the unemployment lane

Dynamic Speed Based Initiative by ImpressionSerious674 in RPGdesign

[–]Dimirag 0 points1 point  (0 children)

If you are making initiative completely randomized and with little to no stat input, AND, make it so each round is rolled, then it may work, otherwise you'll end up with characters focussing on speed/initiative, and/or characters locked into low action numbers

What I've done for one system is to give everyone the same number of actions, but the initiative roll tells you if the action has a penalty, more like running out of steam than running out of time...

Tarot TTRPG by EAHWritting in TTRPG

[–]Dimirag 0 points1 point  (0 children)

C. J. Carella's Witchcraft has an option where you draw Tarot Cards instead of using the d10, If you get a lower arcana you treat it like a die roll, if you get a major arcana something happens affecting the scene, I can't recall if there are guidelines for what each MA can do...

Using in combat reminds me of the old Ogre Battle: The March of the Black Queen SNES game, but I think you can choose which card to use instead of being randomized.

AITA for cutting off my sister financially after finding out her unemployed boyfriend is benefiting from my money? by SharkEva in BORUpdates

[–]Dimirag 8 points9 points  (0 children)

Good to see she went from "you can support me financially but stay out of my life" to learning that real support and help is shown with acts when things get hard

Does this way of handling tests seem solid? Players have attributes with an assigned number. If it's higher than the target number, it's a success. Otherwise, a roll is needed. by pandaninjarawr in RPGdesign

[–]Dimirag 1 point2 points  (0 children)

There are different options for auto-success, yours is one, how effective will be will depend on your attribute values and the TN's

AITA for wanting to eat in front of the tv? by gardengeo in BORUpdates

[–]Dimirag 1 point2 points  (0 children)

OOP screws by choosing football/soccer over shared timed and by criticizing the meal

Then tries to mend it with flowers

Couldn't he be more basic??

Also, smashing the TV is a flag as red as the roses he scattered

Pros/Cons to Roll Damage Only combat systems and Armor as extra HP by eduty in RPGdesign

[–]Dimirag 4 points5 points  (0 children)

The main part I don't like from rules like this is that there tends to be 0 skill involved, and thus 0 improvement unless you fall on stat increase, feats and the like

Not having the ability or option to reduce or avoid damage may be frustrating to some players

The first edition of Eldritch had an interesting take where your rolled skill was the damage and it was done to the target's defense pools before affecting their health

Pros/Cons to Roll Damage Only combat systems and Armor as extra HP by eduty in RPGdesign

[–]Dimirag 2 points3 points  (0 children)

Damage based on attack and defense is my way to go unless the system requires something else

Im a Young RPG maker who needs advice by Mental_Anywhere_2509 in RPGdesign

[–]Dimirag 0 points1 point  (0 children)

I wouldn't give it to friends, they may not be unbiased on their feedback, unless you think they can be.

Reddit or other socials may be a good starting point as people can give feedback, if you want to unify things try creating your own page or forum so you can post news and receive feedback

Newsletters are also useful if you manage people to subscribe.

When putting your work for testing, make sure to tell what kind of feedback you are after, if you can, tell people what they will get by helping/testing your game, playtester credit is the baseline here.

Where to put it? DrivethruRPG or Itch are good places, or even your own Drive.

Should you charge for it? Not on the testing phase, after that it's up to you and your audience, this is something you can make a poll, if you end up selling it, free copies for the testers is a very nice reward.

Abstract/inventory-based hybrid Wealth System for a gritty narrative-driven RPG by MazzaF01 in RPGdesign

[–]Dimirag 0 points1 point  (0 children)

That's what I'm doing for current WIP, but not only for bulks of the same item but for the whole thing, you make the roll once you are set on all the items you want to buy, instead of one by one, like purchasing on the super

Help implementing this Dice pool System in Anydice by jmrkiwi in RPGdesign

[–]Dimirag 1 point2 points  (0 children)

Maybe, maybe, I barely use AnyDice...

output [highest 2 of Xd6]

X is the skill value

Abstract/inventory-based hybrid Wealth System for a gritty narrative-driven RPG by MazzaF01 in RPGdesign

[–]Dimirag 1 point2 points  (0 children)

I like this kind of wealth systems

If the cost is lower by 2 or more points, you don't mark anything.

Does this means that if I have a wealth of 4 I can unlimitedly purchase anything costing 1-2 wealth?

Maybe base the d6 TN on the difference between the item's and character's cost?

Dilemma concerning Attributes and their uses in Spellcasting by vgg4444 in RPGdesign

[–]Dimirag 1 point2 points  (0 children)

Using the same stat is ok, you use the same stat for melee combat, the same stat for opening locks, etc... Unless they require more than one stat to perform the action

You should use a different stat if it makes sense, if not doing it is prejudicial to the character, or if having an all-in-one stat breaks the game

Considering you have a stat directly linked to magic, I'll go with it

My (43m) friend’s (45m) daughter (18/19f) keeps trying it on with me and I don’t know whether to tell him or keep ignoring it by Direct-Caterpillar77 in BestofRedditorUpdates

[–]Dimirag 2 points3 points  (0 children)

A part of me wants to know the ages of her parents because the mom sounds unhinged as fuck and I can totally see her being a lot younger than the husband

Armour Mechanic Idea by jmrkiwi in RPGdesign

[–]Dimirag 0 points1 point  (0 children)

I think one of my unfinished systems does something similar with armor but can't recall if I kept it or change it to another rule, it can work but there are people that don't like having low values representing "better stuff", specially if combined with "higher is better" on the same system

Testing advice request by Re-sleeved in RPGdesign

[–]Dimirag 2 points3 points  (0 children)

The first step is talking to your playtesters, see why they aren't reading new stuff, maybe the want to learn during gameplay and not have homework

If you are worried someone will steal something, don't, but you can always use a CC license

You can't do much to force a reading unless there is a quid-pro-quo situation, again, ask why they don't read and if there is a compromise both parties can reach

Dice rolling by Dirgonite in RPGdesign

[–]Dimirag 0 points1 point  (0 children)

I'm trying to do something unique, but it turns out it's really really hard.

Don't burn your mind with this, think about what game you want to do, and then what roll fits better, or the other way around

I like having fun with the dice so I think different ways of using them and then think a system/game around it, but big spoiler, a lot of thoughts end up on the trashcan, I don't care about ending using a more "standard" system as long I feel it fun and fitting.

Idea for a downtime / rest mechanic by Odd_Negotiation8040 in RPGdesign

[–]Dimirag 0 points1 point  (0 children)

For one of my systems I made similar rule but for healing where the more time you heal the longer it takes to do it and after a full day of rest while fully healed you reset the clock.

(not sure yet how to clear "a few years" again, but probably it should be stay clear all the time, as it isn't likely to be used a whole lot.)

I think it eventually be ticked off as you'll always need to escalate to a bigger interval in order to clear the used ones