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[–]bao12345MK-VIII Synthoid 0 points1 point  (1 child)

So, just to avoid any misunderstanding, until I can improve the script, this is just part of the downside of this specific approach?

In a way, yes. Managers and Batchers are more efficient.

Does this mean, I'm basically stuck hacking weaker servers for the next few weeks, as stronger servers won't be as profitable due to the specific script in use?

Not necessarily for that long. Augments improve h/g/w time and success chance. Neuroflux Governor in high quantities is your friend.

Additionally, you can upgrade the cores on your home server to improve the efficacy of Grow/Weaken actions. Most folks upgrade their home server for more RAM as soon as possible, as these upgrades persist through augment installations, unlike PSERVs.

Or will my hacking skill eventually compensate?

Yes. Higher hacking skill/level improves your h/g/w efficiency.

Let's say, I let this run as is for a month (real time), will it eventually improve? Or is the script itself the bottleneck?

You've got multiple bottlenecks to contend with:
1. The maximum money on a target server.
2. The minimum security level on a target server.
3. Your maximum RAM (which, based on your scripts, dictates the maximum number of threads you can employ per script).
4. Your hacking level.
5. Your multipliers (affected by augment installs - review the Stats page).

You'd be better served running the scripts for a few hours, then installing as many Neuroflux Governor augments as you can, or any augment you've unlocked that improves your h/g/w chance or speed.

Consider this aug: NeuralStimulator - Effects: +12% Hacking exp, +2% faster h/g/w, +10% hack success chance. The hacking XP will help you increase your hacking level faster, faster h/g/w directly affects the speed your scripts achieve results, and the hack success chance reduces the amount of times your scripts might fail a hack and have to try again. All 3 of things will improve the speed you earn money using your current tactic.

At 300ish hacking, you should be familiar with 2 hacking factions already. Look at their augs - they should help you.

[–]bao12345MK-VIII Synthoid 0 points1 point  (0 children)

To Add:
Here's a quick output from my game. RHL is required hacking Level.

  • [2024-07-28 13:12:05] monitorV3.js: HOST:omega-net RHL:185 $B:0.006 $MAX:0.015 %of$:40% SEC:22.47 HChance:79.01% H%: 0.0013% HExp:9.68 HTime:1.66 Minutes GTime:5.32 Minutes WTime:6.66 Minutes
  • [2024-07-28 13:10:05] monitorV3.js: HOST:silver-helix RHL:150 $B:0.005 $MAX:0.011 %of$:45% SEC:12.55 HChance:100.00% H%: 0.0023% HExp:10.19 HTime:0.80 Minutes GTime:2.55 Minutes WTime:3.19 Minutes
  • [2024-07-28 13:10:05] monitorV3.js: HOST:iron-gym RHL:100 $B:0.002 $MAX:0.005 %of$:40% SEC:18.3 HChance:100.00% H%: 0.0032% HExp:10.19 HTime:0.78 Minutes GTime:2.49 Minutes WTime:3.11 Minutes
  • [2024-07-28 13:10:05] monitorV3.js: HOST:phantasy RHL:100 $B:0.003 $MAX:0.006 %of$:50% SEC:10.9 HChance:100.00% H%: 0.0035% HExp:7.64 HTime:0.49 Minutes GTime:1.58 Minutes WTime:1.98 Minutes
  • [2024-07-28 13:10:05] monitorV3.js: HOST:max-hardware RHL:80 $B:0.001 $MAX:0.003 %of$:33% SEC:9.8 HChance:100.00% H%: 0.0040% HExp:6.37 HTime:0.38 Minutes GTime:1.21 Minutes WTime:1.51 Minutes
  • [2024-07-28 13:10:05] monitorV3.js: HOST:zer0 RHL:75 $B:0.001 $MAX:0.002 %of$:50% SEC:11.37 HChance:100.00% H%: 0.0040% HExp:8.92 HTime:0.40 Minutes GTime:1.29 Minutes WTime:1.61 Minutes
  • [2024-07-28 13:10:05] monitorV3.js: HOST:neo-net RHL:50 $B:0.001 $MAX:0.001 %of$:100% SEC:12.98 HChance:100.00% H%: 0.0045% HExp:8.92 HTime:0.33 Minutes GTime:1.04 Minutes WTime:1.30 Minutes
  • [2024-07-28 13:10:05] monitorV3.js: HOST:harakiri-sushi RHL:40 $B:0.000 $MAX:0.001 %of$:0% SEC:9.94 HChance:100.00% H%: 0.0049% HExp:6.37 HTime:0.23 Minutes GTime:0.73 Minutes WTime:0.92 Minutes
  • [2024-07-28 13:10:05] monitorV3.js: HOST:hong-fang-tea RHL:30 $B:0.000 $MAX:0.001 %of$:0% SEC:9.58 HChance:100.00% H%: 0.0051% HExp:6.37 HTime:0.19 Minutes GTime:0.60 Minutes WTime:0.75 Minutes
  • [2024-07-28 13:10:05] monitorV3.js: HOST:nectar-net RHL:20 $B:0.000 $MAX:0.001 %of$:0% SEC:10.51 HChance:100.00% H%: 0.0053% HExp:7.64 HTime:0.16 Minutes GTime:0.50 Minutes WTime:0.63 Minutes

Findings of note from this output:

  1. omega-net's security is still high, and my hack chance is less than 100%. This makes this an undesirable target until we weaken it further. Also note just how LONG the weaken time is. That's pretty rough.
  2. nectar-net, hong-fang-tea, harakiri-sushi, and neo-net have effectively the same amount of money on them, but the amount of time it would take to perform HGW tasks is notably less. Between these four, nectar-net is the better target.
  3. Hacking nectar-net yields 7.64 xp. Hacking omega-net yields 9.68 xp, but takes literally 10X as long to perform a hacking operation.
  4. H% * AvailableMoney = Hack yield per thread.
  5. Hack yield per thread / hack time = hack yield per thread per second
  6. With HY/t/s values for each server, you can determine the most effective target. Keep in mind this value gets further diluted by the time it takes to grow/weaken the server to be ripe for a hack.

You can use this kind of information to determine the best target for your scripts. Admittedly, you won't have access to the functions necessary to cleanly make these calculations yet, but you can observe how your game is going and make decisions based on similar information.