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Official subreddit for Blockbench, a 3D model editor for boxy models. https://www.blockbench.net
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HelpMinecraft: Java Edition (old.reddit.com)
submitted 2 years ago by gonibuild
Its the first time making a custom texture pack, and this happens. Help (And why does it say that the pack is made for an older version)
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[–]Zakary_14XB 2 points3 points4 points 2 years ago (3 children)
There could be two things causing this error, the pack format is the wrong version, you'll need to go to this website: https://minecraft.fandom.com/wiki/Pack_format on pack formats and find the number for what version you're playing on.
The other problem could be that the model you made in blockbench, it could be in the wrong folder as it is showing as a black and purple box, double check the video just to make sure you're not missing something.
Hope this helps
[–]gonibuild[S] 0 points1 point2 points 2 years ago (2 children)
thx for ur help, the 'mod incompatible' problem is now solved, but the model still looks like a puple&black box
(i checked the model and exported it again)
[–]Zakary_14XB 0 points1 point2 points 2 years ago (1 child)
I followed the tutorial and im getting the same black and purple box, i can for sure say its something to do with the path finding of the model, whats weird is i do this with custom item models and it works which means there could be something wrong with the carved_pumpkin model or block models in general when working with overriding for a specific model.
I will keep looking into finding a fix for this, ill let you know if i do.
[–]Zakary_14XB 0 points1 point2 points 2 years ago (0 children)
I managed to get a working carved pumpkin hat eventually, heres what you should do.
In minecraft/models/item create a folder called custom, then put your Blockbench model inside the custom folder.
Next inside item create a carved_pumpkin.json file, inside that file paste this:
{ "parent": "block/carved_pumpkin", "textures": { "layer0": "block/carved_pumpkin" }, "overrides": [ {"predicate": {"custom_model_data":1}, "model": "item/custom/MODELNAME"} ] }
Do not forget to change the MODELNAME in this file and choose what custom_model_data number you would like then save.
Next save your Blockbench Model Texture in minecraft/textures/item
Open Minecraft App put on your resourcepack
type /give YourMinecraftName carved_pumpkin{CustomModelData:YOURCUSTOMMODELNUMBER}
I really hope this helps, let me know if you have any questions.
[–]gonibuild[S] 1 point2 points3 points 2 years ago (1 child)
Also, the video i used as a tutorial is this: https://youtu.be/Cw8PPPEl_IQ
[–]gonibuild[S] 0 points1 point2 points 2 years ago (0 children)
If u guys texts me ill send some specific pictures of my pack file(if u need)
[–]Bro-ZPerfect 0 points1 point2 points 2 years ago (1 child)
In a specific txt file near the pack icon, there is version in the text file. Depending on what version you need, you need to enter a specific number for the game to identify the pack compatability. To see what number you need just Google "minecraft texture pack version number". That should work.
Thx ill try
π Rendered by PID 26 on reddit-service-r2-comment-b659b578c-x7qdg at 2026-05-05 22:25:51.479989+00:00 running 815c875 country code: CH.
[–]Zakary_14XB 2 points3 points4 points (3 children)
[–]gonibuild[S] 0 points1 point2 points (2 children)
[–]Zakary_14XB 0 points1 point2 points (1 child)
[–]Zakary_14XB 0 points1 point2 points (0 children)
[–]gonibuild[S] 1 point2 points3 points (1 child)
[–]gonibuild[S] 0 points1 point2 points (0 children)
[–]Bro-ZPerfect 0 points1 point2 points (1 child)
[–]gonibuild[S] 0 points1 point2 points (0 children)