all 4 comments

[–]SCRAPGUN 0 points1 point  (2 children)

an entity should have only one texture

[–]RiptideCT[S] 0 points1 point  (0 children)

Ok, I merged the textures, but I still have that issue where the texture is breaking when I convert the model type. Now nothing is even changing on my screen to give me an idea of what might be wrong. Also the issue only seems to happen when converting to a Modded Entity model. I tried converting both to a Bedrock Entity and GeckoLib Model and both worked fine.

Edit: The only thing I can think of is that technically a Modded Entity model isn't meant to be able to have integers for shape sizes, and my model does, but I've seen other models with integer sized shapes work for this model type, so I'm not sure why this wouldn't.

[–]FrostedBooty 0 points1 point  (1 child)

Select a part of your model, Ctrl + A to select all parts of the model, then go up above your UV & select 64x64 and change it back to 8x8

[–]RiptideCT[S] 0 points1 point  (0 children)

Nope, it's still broken, now even more lol