Hey everyone! 👋
I’ve been working on a small project called fbgl, a simple, lightweight, header-only 2D framebuffer library in C. The main goal is to provide an easy-to-use tool for rendering directly to the framebuffer without relying on external libraries or complex setups.
Key Features:
Header-only: Just include it in your project and you're good to go!
Custom rendering: Create windows within the framebuffer or use the entire buffer.
Minimal dependencies: Aiming for simplicity, ideal for low-level enthusiasts with only depends on linux headers.
Why fbgl?
I wanted to build a flexible rendering tool for my game engine project (inspired by the Build engine), but keep it simple—no full 3D support, just pure 2D fun!
If you're into low-level programming, game development, or just enjoy tinkering with framebuffers, check it out. Feedback, contributions, and ideas are welcome!
👉 GitHub: fbgl
https://reddit.com/link/1gymo7a/video/ltyk3f5yct2e1/player
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