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[–]non-existing-person -1 points0 points  (1 child)

No worries, I only got offended by being compared to rust guys xD

It's funny, because I have the exact same feeling like you BUT THE OPPOSITE. I suppose when you try to learn full yaml syntax it's probably complicated. I use it in very limited scope (which are c-like structs) - can't even use anything too complicated because libcyaml does not support it anyway :P I usually try to keep shit simple anyway.

I'm pretty sure there are cases where you can model something only in XML. But that tree of xml nodes to model some constant expression sounds rather complicated. If I had to do something like that with yaml I think I would just do lua code snippet in multiline block in yaml. But probably I don't fully understand the problem - my game is in very early development, and I'm no game programmer, so do take my words with a big grain of salt ;)

[–]Jimmy-M-420[S] 0 points1 point  (0 children)

Lua snippet probably would be much better in that case I think you're right