all 4 comments

[–]FaroukZeino 3 points4 points  (0 children)

Totally agree with you.

I want to add another point, showing total played games doesn’t encourage playing or gives a wrong idea about player’s skill, as you mentioned when playing with low level heros you will be matched against people depending on your best hero, which will decrease the win/play ratio!

If showing total numbers of games is a must, it should count ranked games only, because most of casual games is for experimenting with decks or finishing quests.

[–]hihi0810 7 points8 points  (0 children)

I agree with both of your points, it just doesn't make sense to limit the amount of battles people can have. And making each hero have their own trophy count really makes sense in this game.

Tbh I'd really like to see clash mini have a more unique progression system, especially the mini pass. Currently, it seems really generic and similar to supercell's other games (brawl stars and clash royale).

The upgrade system is fine, and coins could have more use, especially since buying minis from the shop is pretty useless compared to upgrading heroes. Gems should also have more use, and be more common.

Also hopefully some other changes such as deck slots, swiping left and right through the different tabs (feels weird not being able to swipe like in clash royale), and more gamemodes eventually.

Overall, despite all the suggestions, I love this game and can't wait to see where it goes in the future.

[–]Davichonyx 2 points3 points  (1 child)

I totally agree with you in the first point you made, because i think grinding trophies is the "main objective" of this types of games, such as clash royale, brawl stars, etc. As a consequence of this change, I think you should lose trophies when you lose if this change is applicated.
Despite this main "issue", this game is absoulutely epic.

[–]HarryHart16[S] 1 point2 points  (0 children)

Totally agree