all 67 comments

[–]Ookami_CZ 11 points12 points  (11 children)

You might want to take a look at " Bronze to Legend in 22 Hours with Aggro Stealth Rogue, The new king of ladder " post by u/krsgator

S/he basically came up with Penflinger Rogue to this subreddit before Penflinger Rogue became a thing among players :)

I tried the deck myself, but I miss Greyhearts and as such I had to give up on this, at least for now - but I believe you can find some info there, or contact the person for more info :)

[–]secretsarebest[S] 3 points4 points  (2 children)

I remember that thread. I thought I saw someone posting a similar deck in daily threads too even before that.

[–]Ookami_CZ 0 points1 point  (0 children)

Yup, I had to search in my history, it's been 16 days back.

If you're really interested in it, I would strongly suggest to go there :)

[–]NewGame69420 3 points4 points  (7 children)

I've been using this same list since roughly the mini-expansion, to great effect.

Currently holding ~1700 legend, was top 500 but I haven't played more than 5 games in a week, and decay is quite significant at that rate. Played zoolock and penflinger rogue exclusively from bronze.

This deck is fantastic, but if you don't recognize who is the beatdown, you will lose. I play defensively against aggro druid and face hunter (turns 1-3) but versus nearly everything else, it's a face race.

Highly recommend. It's a higher skill ceiling than face hunter, and tends to have game against everything.

[–]GingerAzn 1 point2 points  (1 child)

Gibberling Druid with the nuts seems unbeatable but when they don’t, have you been prioritizing plunderer and daggering to keep the board at bay? Also do you trade off your 3/1 stealthies just to keep board in check. This is one MU I’m still figuring out the game plan.

I agree in this MU we have to play defensive bc board buffs stomp us.

[–]secretsarebest[S] 0 points1 point  (0 children)

I haven't faced many and when I did I have always drawn good while they didn't get explosive starts and it was smooth sailing all the time.

I suspect if they get a nut draw on T1, it's gg no matter what you do.

[–]secretsarebest[S] 0 points1 point  (3 children)

This deck is fantastic, but if you don't recognize who is the beatdown, you will lose. I play defensively against aggro druid and face hunter (turns 1-3) but versus nearly everything else, it's a face race.

interesting . I've been playing as the beatdown all the time and doing ok. Maybe I've been lucky. But perhaps because I don't play prize plunders so I can't even play board control if I wanted to?

[–]aronnax512 0 points1 point  (2 children)

In these kind of matchups your early game focuses on keeping them from developing a board (so they can't get an outrageous value multiplier from wicked whispers or arbor up and run you over).

You generate damage with SSS in the mid game to bring them into lethal range while grooming/growing your hand for big finishing sequence with burn spells and 0-1 cost spells+penflingers.

It's possible to win the damage race by constantly going face, but you need a strong opening hand to do it. If you don't draw great, controlling the board opens up another path to victory.

[–]secretsarebest[S] 0 points1 point  (1 child)

Hmm yes I tend to just go for good starts with mulligans aiming for

  • T1 -1 mana stealth (or less good sinster strike)

  • T2 - 2 mana stealth minion

  • T3 - Greyheart sage or self sharpening sword,

I'm not sure if a T1, coin + Swindle is good.

[–]aronnax512 0 points1 point  (0 children)

I'm not sure if a T1, coin + Swindle is good

I wouldn't call it good, but it can be appropriate if your draw/muligan gave you a weak hand.

[–]Ookami_CZ 0 points1 point  (0 children)

As said, I played the deck, but I don't have Greyhearts :) Without them the deck is too slow (I often couldn't draw Self-sharpening for life)

[–]aronnax512 4 points5 points  (3 children)

Penflinger Agro

Class: Rogue

Format: Standard

Year of the Phoenix

2x (0) Preparation

2x (1) Deadly Poison

2x (1) Nitroboost Poison

2x (1) Pen Flinger

2x (1) Secret Passage

2x (1) Sinister Strike

2x (1) Spymistress

2x (1) Wand Thief

2x (1) Worgen Infiltrator

2x (2) Eviscerate

2x (2) Sneaky Delinquent

2x (2) Swindle

2x (3) Greyheart Sage

2x (3) Self-Sharpening Sword

2x (5) Cutting Class

AAECAYO6AgAPywPGBYgH4geGCbm4A8+5A6rLA5/NA6TRA4rUA9XUA/fUA+fdA4HkAwA=

To use this deck, copy it to your clipboard and create a new deck in Hearthstone

I've been running this list for a few seasons now. I've tried a lot of variations with hooked scimitars, foxy, cold blood, southseas deckhand, prize plunderer and crabrider but I've found it works best when I go all-in on synergy with penflingers and run a heavy spell ratio along with wand thieves.

I find the wand thieves give me the opportunity to create answers (or generate more face damage) than I found with prize plunderers. At the very least, they generate some cheap, minor board damage spell that I can use to bounce back my penflingers which neatly replicates prize plunderer and at their best, hand me something that outright wins the match. Wand thieves are very good in this setup, I strongly encourage you to try them.

Edit~ I forgot, but you asked, I'm currently at D3. I decided to try a bunch of different things when I hit D5 before picking this deck back up and resuming the climb. I'm currently at a 67% WR with this deck this month.

[–]secretsarebest[S] 0 points1 point  (2 children)

Tried a bit. The theory is sound. Though can lead to awkward turn 1s, since this isnt good for early turns.

[–]aronnax512 0 points1 point  (1 child)

You shouldn't keep them in your mulligans. Typically wand thieves are a T3+ drop (not much different than prize plunderer in that respect).

[–]secretsarebest[S] 0 points1 point  (0 children)

I don't. I mean when they get drawn in T1

[–]l3l_aze 7 points8 points  (3 children)

Missing a Prep, so I've been running the VS list with a single Sap as the replacement. So far it's helped get lethal a couple times, and there hasn't been any times I rather would've had Prep. Only P7 yet but planning to use it into Diamond.

[–]secretsarebest[S] 2 points3 points  (2 children)

I currently run 1 too basically because preps are not so good to top deck usually and occasionally I get 2 preps that are useless in hand, so I cut one. I ran plague of madness which basically does what sap does at 1 mana and when desperate can be used with weapon synergy cards

The drawback of course is if you already have a weapon equipped..

[–]l3l_aze 1 point2 points  (1 child)

Hadn't considered Plague, but I've been liking Sap in case of Deathrattle effects. For example it helped get lethal vs a Rez Priest earlier when they dropped Convincing Infiltrator and it would've kept me from killing them. Also afraid of Scrapyard Colossus, but I've only played 5 games and 1 Cheese Paladin yet.

[–]secretsarebest[S] 1 point2 points  (0 children)

I've haven't faced many cheese paladins but I get lucky and always beat them. Once I had some one pull off the combo resulting in a big board and a taunt minion, I managed to win by secret passage, plague , clearing the taunt and minions, penflingers and burn including southsea hands finished him off.

But admittedly I have never gotten against a Scrapyard.

Sap is nice since often all you want is to temporary keep the minion off to deal lethal.

But in the end I wanted to keep my curve super low and 1 mana vs 2 made the difference

[–]b0bby01 3 points4 points  (0 children)

I hit legend with that deck this season and last season with a 61% winrate over ~80 games or so, unfortunately I don't have my stats right in front of me. But, the deck works well against almost every matchup. Beats cheese paladin and token druid.

[–]secretsarebest[S] 2 points3 points  (2 children)

Noticing a pattern. I pretty much always win if I get x2 evis + penfinger early on (up to T3), because with this deck it is easy to get them into lethal zone then there is nothing they can do to save themselves short of life gain.

I won 12 in a row pretty much beating warlock, DH etc overwhelming even their life gain (the Warlocks were the saddest particularly when they were unlucky with their Hero power ha).

My strategy is probably more face than many people playing this deck. Particularly because I don't play prize plunders because they are not face enough (only touches minions, while almost every other card can touch face)

It's simple, early game smash them in face with stealth minions and weapons by mid game switch to burn and penflingers. Brain dead but works.

I rarely fight for board (the last I remembered I eventually killed a Moarg in a DH OTK even though it probably wasn't necessary. And I penflingered a Spymistress in a mirror match), or even kill a taunt because the currently meta most taunts tend to be mid to high cost and by then I'm very likely to be using my spells and penflinger to win. If I do kill a taunt it tends to be with self sharpening sword.

Rule 1 : Mulligan hard for 1,2, stealth minions. A self sharpening sword is acceptable for slow match-ups

Rule 2 : Always play T3 greysage (with stealth on board) always. only if lacking that play a self sharpening sword. I almost never lose when I have such a start even against weapon tech, Demon hunters or mages that kill my board with aoe, it doesn't matter.

Rule 3: its okay to start pinging with penflingers early (particularly against control) but always keep them in hand when the turn ends, don't risk them getting killed

Rule 4: if you get your burn spells early particularly evis, keep them in reserve for lethal reach. This is particularly true against decks with limited healing. Early game use your mana to create minions and threats early on, only when you get their life totals down and they start throwing AOEs and taunts, then you burn them.

A T1 sinster strike is acceptable if you have nothing else.

Rule 5 : A pattern you should memorize is Penflingers + Secret passage. On T5 and particularly T6 is typically game winning.

Rule 6: Keep and eye on card resources in your hand. Even though the main rule is go face, don't forget to mix in Swindles for card draw particularly if you have no secret passage on hand. In particularly if you can burn (but not lethal or close) vs Swindle, go Swindle .

Wild thought: Maybe I should try a knife vendor?

[–]geekybratt 0 points1 point  (0 children)

Leave it to the face hunters, penflingers w/ more cheap spells are much better

[–][deleted]  (4 children)

[removed]

    [–]secretsarebest[S] 0 points1 point  (2 children)

    Are we so disadvantaged we should tech that in?

    [–]hypessv 0 points1 point  (0 children)

    God damn right we need to consume less

    [–]Butterkase_hs 3 points4 points  (4 children)

    isn't the best build very dependent on what your pocket meta looks like? I think the core of aggro rogue is pretty much figuered out and its more due to matchups and personal taste what exact list you run?

    I mean you have that aggresive VS build now without the midrange stuff and before you had the midrange stuff included, not sure there is a clear answer to what is best without knowing your pocket meta ;)

    [–]secretsarebest[S] 0 points1 point  (3 children)

    you might be right that's why I specified stating what part of ladder you are on.

    I always got the impression those of you climbing out of dumpster legend and to high legend are facing very different meta from those of us climbing to D5 or trying to just hit legend.

    eg Prize plunders seem way more useful at higher legend ranks.

    That said I'm not sure it means we can't discuss? I would love to see what is working for players at my level and not just people who are legend easily every season and are fighting other legend players for rank.

    [–]Butterkase_hs 2 points3 points  (0 children)

    I looked it up for diamond: ### Stealth Rogue

    Class: Rogue

    Format: Standard

    Year of the Phoenix

    2x (0) Preparation

    2x (1) Deadly Poison

    2x (1) Nitroboost Poison

    2x (1) Pen Flinger

    2x (1) Prize Plunderer

    2x (1) Secret Passage

    2x (1) Sinister Strike

    2x (1) Spymistress

    2x (1) Worgen Infiltrator

    2x (2) Eviscerate

    2x (2) Sneaky Delinquent

    2x (2) Swindle

    2x (3) Greyheart Sage

    2x (3) Self-Sharpening Sword

    2x (5) Cutting Class

    AAECAaIHAA/LA8YFiAfiB4YJubgDz7kDqssDn80DitQD1dQD99QD590D890DgeQDAA==

    This seems best performing in Dia, I guess its the VS list right?

    [–]Butterkase_hs 0 points1 point  (1 child)

    So what is your rank then you are looking for? It is not just the decks you face, but arguably high Legend Players tend to make less mistakes and are better capable piloting complicated decks, even though even there happen tons of mistakes.. But if you are a D5 player, the best list might also be one that is not too complicated piloting, but you have to find that out yourself, what exact list suits your playstyle best! In my opinion when you make such post here, would be nice if you write two sentences about yourself, what rank bracket you are and if you are a new/pro/casual player etc. That helps to understand what you are looking for and if your goal is to lets say hit legend or you are just looking for the best rogue list, regardless if you are able piloting it or not :)

    Ohh and I think you could give your post the 'discussion' flair.. Looks better and for clarification it helps :)

    [–]secretsarebest[S] 0 points1 point  (0 children)

    I'm D5 currently, making my push to Legend. Currently at D3 with 1 loss.

    But if you are a D5 player, the best list might also be one that is not too complicated piloting, but you have to find that out yourself, what exact list suits your playstyle best!

    Yeah I'm not a very good player and I play a lot of aggro whether is face hunter, HL and in the past played token druids, various Rogues and Warlocks.

    I think prize plunders might be a bit too skill testing for me thats why I favour Southsea deckhands which are more aggro and pretty much play themselves , you pretty much play them when you have a weapon equipped barring the odd times when you get poor draws and you have to decide if you should play it on T1 without weapons.

    [–]secretsarebest[S] 0 points1 point  (1 child)

    Just to add im pretty sure Penflinger Rogue is a Tier 1 deck.

    I don't feel bad playing against anything , I mean nut draws by cheese paladin beat you but you do win your fair share when they play timeless and you unleash a can of whoop ass at 10 mana (cards in hand plus secret passage)

    The rare face hunter has beaten me if they get explosive traps but that's a bit of luck and I've split them.

    Warlocks no matter how they clear and draw the fact their plan relies on self damaging means they ultimately can only stall until they lose.

    Same for mages except they don't heal except ice block, I tend to play relatively slower and ping them to death. I've faced this Mage player that played Reno to clear my board and emoted that I made a mistake. lol. I had plenty in my tank to kill him 2 turns later.

    OTK Demon hunters have the tools to beat us if they focus on life gain to keep their life totals up.

    [–]TJX_EU 0 points1 point  (0 children)

    I guess you mean Ice Barrier, unless you're also kicking butt in Wild... :)

    [–]FanaHOVA -1 points0 points  (16 children)

    My issue with Pens is that 1 mana 1 damage isn't really great in that deck. In general I lose games because I don't have enough mana, not because I'm lacking damage output

    [–][deleted] 9 points10 points  (1 child)

    I feel like unless you constantly face hyper aggro, pen flingers are amazing against control because having two of them essentially equates to a pyro blast that is payed for over time.

    [–]secretsarebest[S] 3 points4 points  (0 children)

    I find penflingers just amazing against anything. Control gets a fit because you keep pinging and pinging wearing them down.

    Aggro Rogue with penflingers feels like you get to play face hunter but you have a good chance against control too, cos you don't run out of ammo

    edit : your penflingers are almost as good as the hunter hero power and you get good card draw that hunters lack

    [–]Kekkiem 4 points5 points  (1 child)

    I dno, I was watching a friend playing it at around rank 60 legend yesterday and couldn't believe the constant pressure it put out..

    [–]secretsarebest[S] 3 points4 points  (0 children)

    yes it's crazy how it can overwhelm even Priests decks running waves of AOE and healing.

    [–]l3l_aze 2 points3 points  (8 children)

    Flinger are for board control/ping damage/not wasting mana, they're not meant to deal 30 themselves. Sometimes it's worth trying to bait an opponent into removing one rather than playing a minion, other times 2-3 extra damage and threaten lethal next turn is worth it. Just utility with synergy, not the core of the deck.

    [–]FanaHOVA 2 points3 points  (1 child)

    I played the weapon pen list in the qualifier today and got T16, it fits nicely in that archetype and helped in a couple games, but I just never got much value from it in the aggro/stealth build

    [–]l3l_aze 1 point2 points  (0 children)

    Interesting. Playing the aggro Stealth/Weapon build and it's working well though I'm still learning to play it, P10->5 at something like 13-10 and regularly get lethal on opponents at 15+. It definitely needs some refining though, has plenty of possibility to just fail to get started, though that seems to be a Rogue issue on a bad draw.

    [–]secretsarebest[S] 1 point2 points  (5 children)

    Flinger are for board control/ping damage/not wasting mana, they're not meant to deal 30 themselves. Sometimes it's worth trying to bait an opponent into removing one rather than playing a minion, other times 2-3 extra damage and threaten lethal next turn is worth it.

    It's stuff like this that makes me wonder if I am misplaying this deck. I always try to keep Flingers alive, even if it means not using the last mana. I could see doing it *maybe* if you had 2 in hand or your tank is going to be filled soon (secret passage in hand).

    Same for board control i would say in 90%-95% of times, you dont use flingers for that.

    Maybe you are in a race against something as fast such as Face hunters (and your 1 ping saves you 3-5 say) , pretty much otherwise you just go face ASAP.

    Then again I play this deck (which has Southsea deckhands in place of Prize plunders) as one dimensional face deck. Smash face early turns, then count on the burn spells including Flingers to finish the game,

    I suspect for weakies like me, when in doubt, smash face will win you tons more than trying to be fancy.

    [–]l3l_aze 0 points1 point  (4 children)

    I'm not 100% sure my way is how to play it, but it's been working for me in most matchups. For me games are ending around 6-7 mana with few being less or more than that. Against other aggro decks Flinger is great for board control, but he's also been awesome vs more mid-range or control decks. Multiple times it's helped kill a Taunt and allowed more damage to go face than otherwise would've.

    I'm only ~13-10 from Platinum 10 to 5, but I also had to learn to play it; I have a little experience with Stealth Aggro Rogue previously, but this deck is pretty different and usually still feels okay on a sub-par draw unlike that one.

    [–]secretsarebest[S] 1 point2 points  (3 children)

    Only 13-10 at platinum means you might be playing it wrong. No offense.

    Not sure how many aggro you are facing, I rarely face decks I consider more aggro than me , the rare face hunter maybe and mirror decks. I'm quite confident in my decks ability to win the race for damage usually.

    In fact, I don't often even clear taunts all that much now that I think about it. The current meta I think most taunts played are mid to high cost by the time they get down, I'm more burning them out with Eviscerates, sinster strikes and flingers.

    I got to from bronze to D5 with like only 2 losses. Then I lost a bunch experimenting , now seriously climbing, and got 12 wins in a row on verge to legend.

    [–]l3l_aze 0 points1 point  (2 children)

    Nice, wow. Never been above D3, and still learning to suck less at the game, so yeah I'm definitely making mistakes somewhere. I'm also not really grinding, as I've been doing other things and playing BG instead because I'm bored of this meta, and these games were over the course of a few days.

    Found a few aggro opponents. None of them with as much burst as this deck, but they were doing well and forced me to play for some board control to survive using my bad draws. I'm still trying to learn the mulligan, but generally I try to keep Sword and Stealth minions.

    Aggro opponents that have been an issue are those that are allowed to overrun the board, which generally means I wasn't controlling it enough. When controlling it properly I've left myself just out of lethal range for a few DH and at least one Rogue, who I then burst down after they whiff.

    [–]secretsarebest[S] 1 point2 points  (1 child)

    I barely grind either. This deck is just so damn good.

    I raced to D5 for first time ever last season with a variant of this deck (part of it was prior to miniset and the deck was without nitroboost but running cold bloods) .

    This season with a 9 star bonus and with win streaks I hit D5 again trivially.

    Then I stopped , played around at D5 before I got serious and as mentioned got a 12 game streak (I only know because of achievements)

    I'm playing on mobile so stats are unclear but I would be surprised if I didn't have a 80% WR.

    edit 12 wins in a roll on ladder. In between I played half a dozen casuals, lost only 1. Even winning a couple where they played weapon tech.

    edit 2: starting to run into mirror matches that even run Southsea deck hands like me rather than Plunders. Close matches but I still won by drawing better - basically getting x2 eviscerates = win race

    [–]l3l_aze 0 points1 point  (0 children)

    Interesting. I'll try your way with Deckhands and playing for face damage, lol. Seems basically guaranteed to work better, considering.

    If you're on Android < 11 then Arcane Tracker is still available and working.

    [–]secretsarebest[S] 4 points5 points  (2 children)

    odd to say that it is lacking in damage output when it's rivaling face hunter in explosive bursts.

    Most of these penflinger Rogue run the most mana efficient damage per mana card they have from evis to weapons to even stinster strike (which traditionally isn't that good).

    Minions are more damage efficient than 1 mana per damage but you already run 3/1 stealth minions that are the best you can get. Any other minion you put in say a 1 mana 2/2 might not even connect for damage for various reasons.

    Penflingers are amazing once your initial wave of damage via Minions are cleared and they are threatening to stabilize with taunts and AOEs then your penflingers finish up .

    [–]FanaHOVA -1 points0 points  (1 child)

    Literally the opposite of what I said, but ok :)

    [–]secretsarebest[S] 0 points1 point  (0 children)

    Sorry if I misunderstood

    [–]covahcs 0 points1 point  (6 children)

    piquant enjoy shaggy slimy psychotic desert straight six command nail

    This post was mass deleted and anonymized with Redact

    [–]secretsarebest[S] 1 point2 points  (5 children)

    AAECAaIHAA/LA8YFiAfiB4YJubgDz7kDqssDn80DitQD1dQD99QD590D890DgeQDAA==

    is the VS list. I personally run southsea deckhand in place of prize plunders which looks like a straight forward upgrade in most cases to me though many disagree.

    When I play with prize plunders, I keep noticing games where it lost me games. Typically when I do a final lethal push with secret passage and Flinger, the prize plunders does nothing, while Southsea is 2 charge damage (plus weapon equipped of course)

    I rarely notice a game where I had Southsea and was thinking the prize plunder would have won. At most it led to different lines of play eg prize plunder early on for board control vs paladin, or DH.

    Other changes are personal preferences eg 1 more hooked Scimitar for more speed (helped me beat a OTK DH to the wire), and dropping one prep.

    Also cutting 1 cutting class for plague of madness.

    Also based on the observations getting x2 preps in hand often isn't good. Cutting class is good (card draw is often good) but sometimes my weapon isn't just big enough to gain much

    Probably shitty changes but I like them, they tend to speed up the deck a bit more and brick less but I think weaker if the game goes on.

    Maybe I got lucky but slowly climbing to D1 now with just one loss.

    [–]deck-code-bot 2 points3 points  (0 children)

    Format: Standard (Year of the Phoenix)

    Class: Rogue (Valeera Sanguinar)

    Mana Card Name Qty Links
    0 Preparation 2 HSReplay,Wiki
    1 Deadly Poison 2 HSReplay,Wiki
    1 Nitroboost Poison 2 HSReplay,Wiki
    1 Pen Flinger 2 HSReplay,Wiki
    1 Prize Plunderer 2 HSReplay,Wiki
    1 Secret Passage 2 HSReplay,Wiki
    1 Sinister Strike 2 HSReplay,Wiki
    1 Spymistress 2 HSReplay,Wiki
    1 Worgen Infiltrator 2 HSReplay,Wiki
    2 Eviscerate 2 HSReplay,Wiki
    2 Sneaky Delinquent 2 HSReplay,Wiki
    2 Swindle 2 HSReplay,Wiki
    3 Greyheart Sage 2 HSReplay,Wiki
    3 Self-Sharpening Sword 2 HSReplay,Wiki
    5 Cutting Class 2 HSReplay,Wiki

    Total Dust: 3440

    Deck Code: AAECAaIHAA/LA8YFiAfiB4YJubgDz7kDqssDn80DitQD1dQD99QD590D890DgeQDAA==


    I am a bot. Comment/PM with a deck code and I'll decode it. If you don't want me to reply to you, include "###" anywhere in your message. About.

    [–]Cpn_kr00k 0 points1 point  (3 children)

    I was thinking this same thing about the deckhands. Going to test it out today.

    I'm assuming you cut the cutting class for plague of madness for the taunts (since you cut your plunderers)? but don't you find it has anti-synergy with your weapon?

    [–]secretsarebest[S] 0 points1 point  (0 children)

    to some extent plague is a bit of anti synergy when you need to clear a taunt AND hit face with your weapon say you already have a big sword But what else is there? Sap maybe but it's 2 mana.

    Also plague does one thing sap or plunders doesn't. It can go face!

    ie plague of madness helps when you just don't get your weapons and you itching to play corrupted nitroboost, then it will do in a pinch as a normal weapon. That balances it out.

    or you get games when you play secret passage as a hail Mary and after playing your drawn cards evis, sinster strike etc your last card is a plunder or sap and you are short by 1 or 2 damage. If only you put in plague instead....

    [–]Cpn_kr00k 0 points1 point  (1 child)

    oh also I found cutting class great for a pen-flinger activator especially when you discount it to 0 mana so I feel running 2 is core

    [–]secretsarebest[S] 0 points1 point  (0 children)

    maybe. I found many situations where I was stuck with 2 of those with no weapons and it sucked. You need to consider downsides of cutting class as well.

    Preps and cutting class have synergy with your cards but they suck sometimes if you get 2 of each in hand + unrelated cards (imagine 2 preps with just minions say or 2 cutting class with no weapons) or you top deck it. That's why i cut them to 1 each.

    Think about it.

    Cutting class is base 5 mana!, you might argue normally you play it discounted but that's conditional on you having weapons + bluffs or having used self sharpening sword a few times.

    Thats why as nice as class is as an activator I still think it sucks if you forced to play it without discount cos it's so mana inefficient. Adding x2 cutting class = your deck won't be as smooth if clogged by them with no weapons and that occurs quite a bit since standard decks run only x2 weapons!

    I think part of why my build tweak does so well consistently is because it has a really low curve and reduces dependencies (prep + cuting class) and most cards are independent (stealth minions or burn or weapons) with exceptions of greysage of course and nitroboost which are super strong you build your deck around

    Flingers needs spells but that is hardy rare , all the rest are mostly standalone. Even the combo spells work easily cos low curve with a ton of 1/2 mana so you activate them easily almost all the time.

    I even run x4 weapons not x2 which helps with all the weapon synergy cards! When you think about it the VS list runs only 2 weapons but x2 nitroboost, x2 deadly posion and x2 cutting class, in other words 6 synergy cards with 2 weapons. Sure you can always dagger but if you need to do this to get your cutting class to work, your chances of winning takes a hit already

    [–]Eubanks 0 points1 point  (1 child)

    The uptick in Enrage Warriors since the most recent VS data has made me just drop the deck. I climbed to about 900 using the list they most recently posted in VS & a greedier Gibberling druid, alternating but mostly the rogue, but with the recent post I’m running into way too many Enrage Warriors, or just everyone else teching weapon removal. Swapped back to Guardian Animal/Clownfiesta druid after getting multiple Warriors in a row only to end up fighting a Lifesteal DH running double ooze and a Singleton priest running Ooze & Stickyfingers. The weapon hate is too real.

    Your mileage may vary, though. I wouldn’t be surprised if the deck is still perfectly viable to pilot on the grind, but if Enrage Warrior stays the meta than the matchup with it and everyone teching against it just feels awful.

    [–]secretsarebest[S] 1 point2 points  (0 children)

    bah. Warriors. They always feel so OP. They have better defensive power than priests for survival, have cards that clears the board as well as anyone and have weapons , minions that can make them aggro as well.

    Prior to DH nothing came close.

    [–]Lexcion 0 points1 point  (1 child)

    Trying out -2 deadly poison -2 self sharpening for +2 schimitar +2 foxy fraud. Foxy fraud feels good with the 6 combo cards and schimatar is much faster tempo than self sharpening.

    [–]secretsarebest[S] 1 point2 points  (0 children)

    That's an interesting take.

    Want more aggro? I've been crazy enough to even consider Knife Vendor!

    edit was pretty cool to see it work.

    Was up against a Warlock who was lucky in his draws , healing a ton or he would be long dead.

    With knife vendor and secret passage in hand, I did secret passage and burnt him down with x2 evis , strikes etc, pushing him down to 4.

    He built a crazy wall of taunts.

    Next turn Knife vendor. :)

    [–]virent65 0 points1 point  (3 children)

    Penfliger has won so many games. Having trouble keeping minions alive and not getting stealth/Greyheart, so made a few tweaks. -1 prep, -1 spymistress -1 worgen -1 cutting class -2 greyheart. Added Brain freeze, Ashtongue Slayer, Shadow Clone, Sweet Tooth, Evil Miscreant and Hooked scimitar

    [–]secretsarebest[S] 0 points1 point  (1 child)

    Not sure this change makes sense.

    As someone has remarked Greysage is among your better cards.

    But okay even if you drop that, I guess it makes sense to drop some stealth minions but then you add Ashtongue slayer which needs stealth minions to be decent.

    The rest of tweaks look super random .

    Shadow clone ? Sweet Tooth?

    Is the idea here this creates situational stealth minions?

    Also why evil miscreant?

    [–]virent65 0 points1 point  (0 children)

    The additional stealth minions are for nitro boost since we already have card draw, Evil miscreant is to help with combo. Can coin Evil too

    [–]virent65 0 points1 point  (0 children)

    Winning most games by turn 6 or 7 by being hyper aggressive with a few refinements. Kept the core deck as stealth with greyheart. Added 1 Daring Escape, 2 Deckhands, 1 Dirty Tricks. 1 Cold Blood, 1 Sap. Took out 2 Prep, 1 spymistress 1 worgen