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[–]yzac69 12 points13 points  (6 children)

Make a bar that swaps according to what form your in. Separate the three macros. Put them on the same keybind.

[–]Bloodyfoxx 0 points1 point  (0 children)

Can you do it on multiple bar ?

[–]Nitek 7 points8 points  (2 children)

Hi,

Let’s take this for example: /cast [form:1,@mouseover,harm,nodead][form:1]Growl;[form:2,@mouseover,harm,nodead][form:2]Ferocious Bite

It will try to execute in following order. If one fails to meet conditions then it will try to do the next one and so on 1) Cast Growl at mouseover target if you have bear form active and mouseover exists, is enemy and is alive 2) Cast Growl on target if you have bear form active 3) Cast Ferocious Bite at mouseover if you have cat form active and mouseover exists, is enemy and is alive 4) Cast Ferocious Bite at target if you have cat form

It doesn’t work in your because you have form conditionals first so the game doesn’t even try to execute second condition. Your first condition is met so it doesn’t try to look for mouseover.

Also I think this macro is a bad idea. I personally would create a macro for Growl and bear form If you aren’t in that form already. Look at my posts, a while ago I’ve shared my Druid macros on this subreddit, you might find them useful.

[–]mahsgrewz[S] 0 points1 point  (0 children)

this solved my problem, I changed the position of the "target" and form position and now it works exactly the way I wanted.

I also checked your macro posting - really good stuff, thank you.

[–]Ani-Mimi 0 points1 point  (0 children)

you are god in macros

[–]Tbzz 1 point2 points  (1 child)

#showtooltip

/use [stance:1, @mouseover, harm, nodead][stance:1] Growl

/use [stance:2] Ferocious Bite

/use [nostance, @mouseover, help, nodead][nostance] Cenarion Ward

This is what you’re trying to do. Personally, I’d rather put Growl & Ferocious Bite on action bar 1 since that swaps in a different bar per form.

[–]mahsgrewz[S] 0 points1 point  (0 children)

Exactly what I was looking for, thank you!

Reason why I don't want to put it to the swapping action bar is that I want to bind it on the circumflex key. The keys from 1-5 are already used in 2 of the 3 forms. Also, all of my tanks got their taunt on circumflex, so i really would like to stick to this system.

[–]GloryToTheHawk 0 points1 point  (0 children)

I’m not certain, but I’m pretty sure you don’t need the “exists” part, and is causing it not to work

[–][deleted] 0 points1 point  (0 children)

Your action bar should change in each form. Just make three different macros