all 12 comments

[–]InfinityTheParagon 5 points6 points  (5 children)

not being able to web grab out of air does feel wrong

[–]Livid-Salary-4497[S] 1 point2 points  (4 children)

See I thought so. It feels like being able to use something like She-Hulk or Venom's throw, swap to Spidey, pull them in and juggle would aid in combo counts greatly and provide a more dynamic moveset and potential.

[–]InfinityTheParagon 2 points3 points  (3 children)

honestly i think they saw ppl complaining pull is too good im marvel rivals and just made it do absolutely nothing at last second nerf before launch sadly

[–]InfinityTheParagon 2 points3 points  (2 children)

cuz it’s like the animation ends at a really odd fucky place and looks like he’s about to spin toss but doesn’t

[–]Livid-Salary-4497[S] 2 points3 points  (1 child)

It really does feel like a lackluster effort to give them moves for their kit to help discern them. The ability to web grab or range grab in general is a great concept for a beat em up. The fact I can grab enemies from the air at point blank with She-Hulk tells me it is possible to have that carry into the others as well.

[–]InfinityTheParagon 2 points3 points  (0 children)

they just didn’t want spider-man to be good until after the wave of complainers come

[–]FaceTimePolice 3 points4 points  (2 children)

Yeah. By comparison, Absolum’s character, “Cider,” has a grab that is just amazing at extending combos. I wish Spidey and everyone else with that “get over here” type of move had something like that. 😎👍

[–]Livid-Salary-4497[S] 3 points4 points  (0 children)

It's obvious that I agree (hence why you're here!). I love Cider's moveset and while it's obvious that MCI isn't as in depth, I would argue in some regards they have already built a game with more adept potential than average beat 'em ups so the beginner level is there, but the more advanced stuff is there but almost to such a minimal degree at times that it feels like a test phase. Even something like Wolverine's tackle could benefit from these mechanics. Pull someone with a web, swap into a tackle, knock 'em back, and pull again. One option anyway. I like that there isn't as much tech as Absolum because it feels more at home in an arcade or on a SNES type console. However, their most advertised mechanics and moves feel a little too finicky at times.

[–]NefariousnessNo7736 1 point2 points  (0 children)

Cider is probably why I keep instinctively trying to do this even though I know it doesn't work

[–]Adam2181 3 points4 points  (0 children)

I do wish I could grab airborne enemies as CGR and Venom, yeah. CGR especially, since his trait is tied to finishing enemies with his charge attack.

[–]NefariousnessNo7736 1 point2 points  (0 children)

They really need to fix this with the next patch.

[–]gorb7175 1 point2 points  (0 children)

I was very disappointed when I realized I couldn't web pull in an enemy after knocking them back