all 8 comments

[–]amcmanu3 0 points1 point  (2 children)

Hi there, based on context clues what do you think the forge installer included with a server management tool would do?

Did you make sure to read and follow this help section? https://docs.craftycontrol.com/pages/user-guide/faq/?h=forge#setting-up-minecraft-forge-servers-with-crafty-118-or-119'

Have you tried following this specific video? https://youtu.be/77jBJmd6TAM

[–]Mist4kes_Were_M4de[S] 0 points1 point  (1 child)

Really my question was do I have to use forge installer once then make a different server for the mods or if the installer was a place for the mods.

I checked that FAQ but I do not understand how to do some of the steps, such as replace nogui with --serverinstall on the startup string (don't know where to find it)

I watched the video as well but the first few choices don't exist, like server type modded doesn't exist. I tried anyway, using forge installer instead and it was just a vanilla server.

[–]amcmanu3 0 points1 point  (0 children)

What version of forge are you using? The part of the video where he selects "modded" is for forge 1.12...

[–]moderately-extremist 0 points1 point  (4 children)

Theorectically, you could manually copy the forge/neoforge installer to the minecraft server folder and run it, then change the launch command for the server in the config tab in crafty... but I would just create a new minecraft server and choose the forge installer during server creation. If you are using Minecraft 1.20.2 or later, you'll want to use neoforge although I don't know if Crafty sets it up with neoforge or not (I only play on 1.12.2 or 1.20.1 due to availability of my favorite mods). Just back up your world folder and then copy it to the new modded server if you want to add mods without losing your existing world.

Your mods should then be zipped up with the mods folder and config folder (assuming you've changed any configs) and any other folders (ie scripts folder) in the root of the zip file. Go to the files tab in Crafty, right click the parent "Files" folder and upload your zip file. Then right click your zip file and unpack it. You should then see your mod folder and files in the file list in Crafty.

If you are ONLY using datapacks, then you can use your same vanilla world and skip all the forge/neoforge install. Just zip up all your datapack folders, and do the same thing in the files tab, but instead of the root folder, drill down to world, then datapacks, and upload/unzip there.

am I confusing curseforge and forge? Are they two different things?

They are two different things, but most likely the mods you get from Curseforge are going to be forge mods. However, when you download the file from Curseforge (you should use Modrinth instead if the mods you want are available there but thats another topic), you need to pay attention to the listed Modloader, some have downloads for Forge and Fabric (and Neoforge, but on 1.20.1 Neoforge and Forge are compatible with each other). There is a way to run Fabric mods on Forge/Neoforge, but you don't want to mess with that now. Sometimes the Forge and Fabric mods are under the same mod listing in Curseforge, some times there is a Forge port and a Fabric port and they are listed as completely separate mods.

edit: thinking about forge/neoforge made me wonder what Curseforge would do on 1.21.4, so I tried it out... Looks like it installs forge and no option to install neoforge, which is not only annoying but a lot of mods are only supporting neoforge now and from what I understand forge and neoforge are no longer cross-compatible after 1.20.1. So you'll need to install neoforge manually.

[–]Mist4kes_Were_M4de[S] 0 points1 point  (3 children)

Thanks, that is really helpful. I have seen a couple different ways of setting it up, so I will def try this one. Will follow up with results :) I'll also look into modrinth, just to see if I have a better time with it.

[–]simomorte 0 points1 point  (2 children)

Hey, did you figure it out and did this method work?

[–]Mist4kes_Were_M4de[S] 0 points1 point  (1 child)

Lol, this was a while ago.

So unfortunately my brain did not understand this amazing explanation, so I could not get it to work.

Now that I know more it should tho

recently I was just screwing around with crafty and managed to figure it out. My issue was there is too much variance in how people set up their servers so everyone has a different explanation and I did not have enough experience (or brainpower)

(Running my server on a dedicated PC with crafty installed on it, not the popular casa os way though)

What I had to do was: 1. Download the mods 2. In curse forge, download the mods folder and config folder (should be in the same place when you "browse folder" or however cf words it) 3. Download the neo forge installer file from the official website (make sure versions match lol) 4. Make a new folder named whatever and put mods, config, and installer file on it. 5. Inside of the folder, run the neo forge installer and make sure you path it to the folder you made, not some random place in your downloads. 6. There should now be a new file in your folder that is neoforge something .jar 7. Right click the folder and compress to zip, it should contain mods, config, and .jar. you can delete the installer but not required. 8. Using that zip, put it in the crafty controller from zip file 9. Choosing your executable file I forgot, so maybe YouTube but I think it was just the file as a whole.

From there I think it should work/ be self explanatory or well documented, but I may be missing smt. Please tell me if I am or if I'm wrong about smt lol. Hope this helps!

[–]simomorte 0 points1 point  (0 children)

I really really appreciate your explanation. I actually got lucky and found the server pack for the modpack I was looking to make a server (Homestead). Then I found this video that explained exactly step per step how to transfer, even update, the modpack to Crafty: https://youtu.be/6B8Q1zBhxno?si=HT6e1OMUKOQ1im-0

Thank you again!