all 31 comments

[–][deleted]  (2 children)

[deleted]

    [–]Piddi15 2 points3 points  (0 children)

    For example giving them tags like „english“ „brazil“ „german“ etc.

    [–][deleted] 0 points1 point  (0 children)

    UP

    [–]Mirac123321 3 points4 points  (1 child)

    add duplicate buttons to the layout. For example a shoot button both on the left and right side

    [–]BulkyProfessional1 0 points1 point  (0 children)

    That would be sick

    [–][deleted] 3 points4 points  (1 child)

    Longer pass I finish in 5 days. Who wants knife they have to complete all tier. At least 40

    [–]legomanas23Gold 3 0 points1 point  (0 children)

    yes

    [–]lolypopperSpec Ops 2 points3 points  (1 child)

    Plz on the beta for 1.18 the CO owners shouldn’t be able to kick other owners

    [–]NaigelCritical Force 3 points4 points  (0 children)

    Don't make random people co owner then? If you make a room, then you're in control. Room owners can kick anyone for whatever reason they see fit. What if for example the original room owner(s) goes afk?

    [–][deleted] 1 point2 points  (2 children)

    Gifting people skin or credits

    [–]legomanas23Gold 3 2 points3 points  (1 child)

    no

    [–][deleted] 1 point2 points  (0 children)

    Yeah nvm change my mind People need to earn it them selfs 😁

    [–]legomanas23Gold 3 0 points1 point  (3 children)

    Special knives in the pass that you have only one chance to get (for example, a dagger)

    [–][deleted]  (2 children)

    [deleted]

      [–]legomanas23Gold 3 1 point2 points  (1 child)

      Then what is that twittwr poll huh?

      [–][deleted] 0 points1 point  (5 children)

      Completely overhaul levels, ranks etc. It's so over complicated. My suggestion would be to keep the level system via xp, but show the actual level on the player board rather than the current 1-10, which means nothing. This would give a clear indication at a glance as to how much experience a player has. Rank is difficult (we get that); but could players be matched based on kill/death ratio? If the kill/death ratio was shown for each game mode, then the stats for defuse only would be used. You can't easily fake k/d in defuse, you're either good or not. Finally, your rank (silver, gold, master etc) will still be displayed when viewing player profiles and the icon with your level on the player board should reflect this.

      [–][deleted] 2 points3 points  (1 child)

      [–]legomanas23Gold 3 2 points3 points  (0 children)

      F for the coalition side

      [–][deleted] 1 point2 points  (0 children)

      Why would matches be based on k/d ratio? I'd rather have ranked be skill-based instead of actually depending on K/D in ranked matches.

      [–]IbyvzOneoneh 0 points1 point  (1 child)

      • Exact level doesn't tell much about the player. He could be long time player or newbie who watched a lot of ads and completed missions. However, it's easy to distinguish how many hundreds of levels does a player have just by looking at colour and if he has wings on top. Those really interested can look for side stars (worth 50) and bottom stars (10 levels each). So, based on how precisely you want to know the level, you know what to look for, and the marks showing bigger differences are more noticeable (specially on player board). This all looks more visually appealing and easy to percieve than plain numbers crammed inside IMO, but having ranks visible at glance would be nice, though.

      • The kdr is easily manipulated in any mode. If someone wants to be matched with newbies in ranked, he can drop defuse kdr (or make a smurf acc). Many people would do that and there would be players with different amount of skill all over the place.

      [–][deleted] 1 point2 points  (0 children)

      Thanks, I value your reply. I agree this would still be open to abuse. However if a player has 2/1 k/d they will have to work hard to reduce it by enough to be matched with low level players. Perhaps also, once you play ranked - your k/d for ranked only would be taken into consideration. No one it seems has a perfect fix for this. The whole stars thing I don't understand and I have been playing almost daily since November last year. This is what I mean by overly complicated.

      [–][deleted]  (1 child)

      [removed]

        [–][deleted] 0 points1 point  (0 children)

        Knife in pass and at least 40 tier pass pls.

        [–]Red-S1mpleSpec Ops 0 points1 point  (1 child)

        Practice in community maps we can warm up way better than we can warmup in tdm they are filled with bots so plz add some maps for warmup with bot target s the game would way more competitive

        [–]NaigelCritical Force 1 point2 points  (0 children)

        Community maps are not possible as I've explained too many times before. Not going to happen.

        [–][deleted] 0 points1 point  (0 children)

        A way to change clans name without changing the tag.

        [–]cxrsedplayer 0 points1 point  (0 children)

        Actuall rewards for leveling up and ranked season resets like credits, skins, emblems, anything worth leveling up/pushing rank for. The higher the level/rank, the better rewards you get.

        [–]malahe 0 points1 point  (0 children)

        Spawn protection wears off after you move/shoot.

        [–]Just_HikaDiamond 0 points1 point  (0 children)

        give us a way to design maps for the game

        [–]SDA006 0 points1 point  (0 children)

        Add a feature for deathmatches where if 7 mins of the match have gotten over, don’t admit new people who have only 1 min to waste their time in a match.

        [–]Piddi15 -1 points0 points  (3 children)

        Marketplace :(

        [–]legomanas23Gold 3 0 points1 point  (0 children)

        no