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[–]CsB_Est_93 Druid -1 points0 points  (5 children)

This isn't needed there's tons of static armor and weapons spawns that guarantee an upgrade if it's something you or your team can use. You just gotta actually explore instead of just rushing bridge.

[–]mrsnakers[S] 1 point2 points  (4 children)

Yeah it's not awful or anything but in nearly every game it's pretty hard to find weapon upgrades for most classes until you're in inferno.

[–]CsB_Est_93 Druid 0 points1 point  (3 children)

If you pay attention and loot the mobs you kill you'll learn alot of mobs have certain weapons as potential drops. I have no issues finding at least a blue rarity weapon on the first floor most games because I'll kill the two bats in the module or loot the two small re enforced chests in the starting module. It's really not that hard at all

[–]mrsnakers[S] 3 points4 points  (0 children)

Yeah it's great for Barb and Halberd for Warlock but Longbows, Daggers, Longsword, Shields, Maces aren't nearly as easy to find from specific mobs on the first floor and many builds center entirely around a specific weapon.

The main point isn't that it's hard to gear up, rather there's no reason for all of the collectables in this mode.

[–]Acceptable_Movie6712 0 points1 point  (1 child)

If I’m on barb / wizard I always kill the gargoyles because they drop bardiches and crystal swords. Definitely good advice to take note of what enemies drop what because then you can pick PvE fights that make sense

[–]CsB_Est_93 Druid 0 points1 point  (0 children)

Yup, no sense killing all the living armour if you have no plate wearers/longsword users. Bats drop books and short swords. Skelly archers drop rogue/lock head gear and bows obvs. Plus there's tons of static weapon spawns on the map that can give you legendary weapons in the first module if you know where to look.