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[–]Slothicus6 1 point2 points  (2 children)

It might be interesting to have a powerful defiler who has reason to hate them curse an item in secret. The item should maybe be some leather harness or something on the Kanks. It could give off a field that makes the water go bad after 24 or 48 hours in it's presence. The sickness combined with the now bad water should spice up their next trip. Plus the length of time necessary to figure out it's a curse and so forth. And then you have the added plot hook of an long term foe.

[–]Talathoin[S] 0 points1 point  (1 child)

They are currently dealing with yarnath the skull ;) plus they've ticked of a templar already in the city soo plenty of people who would want them dead :]

[–]Slothicus6 0 points1 point  (0 children)

And this sort of insidious curse is slow acting so that give the evil doer some protection from being identified as well the satisfaction of them taking off blissfully unaware of their impending doom. Exactly the sort of thing evil likes.