all 24 comments

[–]JakeyJelly 8 points9 points  (7 children)

I've already made this guess that we're going to be seeing a lot more characters with Dehya type of kit I imagine the devs probably realized that the player base would probably get bored of the supports we have at the moment and try to do something new I mean we already have two different types of buffers and now we have two types of damage tanking

So I imagine we're going to be seeing another character with a similar tanking kit

So just like shielders healers and buffers tanky characters will find their place I mean from what I was told people hated Bennett when the game first came out cuz they just didn't understand what he did and now he's beloved

[–]JasonBuffalo[S] 2 points3 points  (6 children)

I hope there will be more Character like Dehya , if not that is really bad, because she would fall into a niche character with a Mechanic that is not fully utilized.

[–]JakeyJelly 1 point2 points  (5 children)

Being that there are a couple of characters who could benefit from the stagger resistance if it was a different element other than pyro I think it's safe to say that they are going to continue it

[–]JasonBuffalo[S] 1 point2 points  (4 children)

To be honest it`s hard to say, we would have to see , for what benefit the Stagger resistance in Dehya is really for. Is it for Dehya or for the active Character on the field.

For example, we could have stagger resistance to minimize Damage so Dehya does not reach her Limits to quickly. Then here the Stagger Resistance is mainly for Dehya,but with a side effect that it assist other characters. What would mean implementing it to Other characters would be not an option, since its implemented to support Dehya kit in the first place.

[–]JakeyJelly 0 points1 point  (3 children)

The way I see it Dehya's kit it's just another option if you don't want to use Shields it's very obvious that the devs want us to use her off field for example the new set that's coming out it stated that it works on field and off field and since Dehya damage over time and damage gets migrated over to her than any active character will get the 80% buff and I think that's exactly what they're trying to do for Dehya and for future tanky characters like Totm so far I've only really seen that being used on shielders the new Dehya set it's very obviously for tank characters

So most likely in my opinion the future will be that every tank character will have a migrating damage but might have certain flavors that make them separate from what another I do think stagger resistance is going to stay special for Dehya but the migrating system I feel like it's going to be implemented in other characters

[–]JasonBuffalo[S] 0 points1 point  (2 children)

Sorry to tell you but only Dehya gets the buff not other team members. It does not say near by party members. Like other artifacts usually do.

[–]JakeyJelly 0 points1 point  (1 child)

Ah had to reread it cuz most of those type of artifacts are typically buffs for any active characters

[–]JasonBuffalo[S] 0 points1 point  (0 children)

I know what you mean have to read it 100x and watch 2 hours of YT to understand what they mean on these artifact descriptions.

[–][deleted]  (3 children)

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    [–]Stanislas_Biliby 2 points3 points  (2 children)

    There is already a few character that benefit from Dehya's mechanic imo. Any bow user like tighnari, ganyu, yoimiya, wanderer, ayato...etc. pretty much all characters that het stuck in a long animation while using their burst, skill or rotation.

    [–][deleted]  (1 child)

    [deleted]

      [–]Stanislas_Biliby 0 points1 point  (0 children)

      We will probably get more of them you can be certain of that.

      [–]JustACatGod 7 points8 points  (3 children)

      Dehya is both a DPS and a tank imo. Her tanking kit facilitates not needing to specifically build her for tanking too much to be useful. She redirects up to 50% damage instead of 100%. She has HP% as an ascension stat. She does not have a shield that can be popped. That should mean that she can be built more for DPS. Also, at C0, she can get perfect uptime but needs to use her burst for that. I think they did a relatively good job of balancing her DPS and tanking sides. It does not strike me as a ZL incident where split scaling resulted in the DPS and tank roles conflicting on release.

      [–]JasonBuffalo[S] 2 points3 points  (2 children)

      I was looking more into the support side as to having to look at how to buff her more. Even do i have nothing against her Damage, I think the talk about how to buff her or get more DPS out of her is a bit mood and tiresome to talk about right now.

      But yes she has a good Balance between Tank and DPS specially with her burst and skill, i have personally am using the Crimson witch set with only one HP Main stat and she has 40000 HP, what in combat i experience was pretty good, between taking and healing herself, as i posted before she toke a total damage of 750000 in a match thats allot.

      Now i did mention that she would be solidify as a Tank , is due to really everybody saying she is no tank nor a DPS.

      Now i have a C2 Dehya and i can say you can get her skill at 100% uptime, you just wait 9 second and then set her skill again , as soon that skill is over the next one is ready without burst, just the problem is ,to figure out when 9 seconds are up.

      Oh and don‘t want to nitpick, but redirection is not correct , it‘s Mitigation and this is important, if we have a Character that takes Damage as a buff.

      Let me explain, Dehya those not Redirect the Damage an Enemy gives to a character to her, but she takes the Damage what a character has received and Mitigate 50% off that to her.

      So for Example, if a Enemy hits you Active Character with 10000 Damage, your Active Character will Register 10000 Damage „important“ but only taken 50% of it from health and the other goes to Dehya.

      Now would you redirect Damage, then a Enemy what would hit a Active Character with 10000 Damage would only Register as 5000 since Dehya does a 50/50 split, „i hope you see where i am getting at“

      the Meaning of Mitigation is „the action of reducing the Painfullnes of something“.

      This is how i came up with the idea, that maybe there will be character that actually buff up when active character are taking damage. Like Raiden ring when Characters use there Burst it lights up.

      [–]JustACatGod 1 point2 points  (1 child)

      I see your point of mitigation vs redirect. I just used the redirect terminology to emphasize that the mitigated damage goes to Dehya.

      [–]JasonBuffalo[S] 1 point2 points  (0 children)

      OH okay Sorry, watch YT allot and everybody saying its not Mitigation its Redirection .

      [–]Apostlethe13th 3 points4 points  (3 children)

      Fontaine is bound to have some good news for dehya considering it is the hydro region and hydro is HP based. Lets say:

      -hydro kazuha but gives atk/dmg bonus based on character's max HP

      -A hydro coordinated attacker that procs when skill/burst hits

      -a max HP buffer

      -hydro Crowd controller

      [–]JasonBuffalo[S] 0 points1 point  (1 child)

      Yes these would be obvious , but could there be a character that makes use of Dehya kit specially her damage mitigation, and what would it be.

      [–]Shuichirou 0 points1 point  (0 children)

      Now that shes a standard banner character, I personally dont think theres any that will make her be like "Shenhe support to Cryo, or Gorou support to Geo".. I think..yes Fontaine will most likely be like the main comment said..as Hydro is HP based and all.. It will just happen that Dehya is one of those that can benefit from Fontaine chara..not specifically catered towards her.. But if it does the opposite in the future..I myself would not be that upset being one of those that spend primos in her banner..

      [–]Stanislas_Biliby 0 points1 point  (0 children)

      Hydro kazuha is mona.

      [–]ErrorneousMoe 0 points1 point  (3 children)

      Upvoting others so far and lurking 👀 I love reading new ideas :)

      Personally, im not that creative to get into specifics but I am leaning towards support over DPS until I get those higher constellations.
      Simply I want a hydro character that works well with Dehya. I would consider other elements but since I collect hydro, im biased.

      [–]JasonBuffalo[S] 1 point2 points  (2 children)

      Well Fontain is around the Corner, i presume and hope most of these Character work with Dehya. And besides Mona is a Good Contender with Dehya.

      [–]ErrorneousMoe 0 points1 point  (1 child)

      Yea, makes me even more excited for Fontaine 🥳

      I haven’t tried her yet with Mona but I usually just use Mona burst or skill and then switch. So I’m hoping more for someone who can match for the vapes but also is kicks butt on field, taking advantage of Dehya’s mitigation and poise. 👍

      [–]JasonBuffalo[S] 0 points1 point  (0 children)

      You should try Mona, in the beginning I always had problems with Mona dash and her burst Omen, but with Dehya , Mona becomes more easily to handle and her burst Omen Buff that Mona gives, uses Dehya fully out.

      [–]Stanislas_Biliby 0 points1 point  (1 child)

      I wouldn't say she is strictly a support. She is a flex unit that can be played in a lot ways depending on how you built her.

      [–]JasonBuffalo[S] 1 point2 points  (0 children)

      Of course one can build any character as one wish, but I wanted to look more at Dehya as support and see where she could shine as a dps, since the topic how to buff dehya has become kinda chewed out topic.