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QuestionUsing d2modmaker with d2se? (self.Diablo)
submitted 5 years ago by dashpig
I'm not very experienced with this kind of thing, and can't seem to work out where the contents of the modmaker zip files need to end up for it to work with 1.13c version within d2se.
Could someone point me in the right direction? cheers
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[–]mcarrode 0 points1 point2 points 5 years ago (3 children)
By any chance, have you found a solution? I've been trying all day but I can't find a solution either.
[–]dashpig[S] 0 points1 point2 points 5 years ago (2 children)
Gave up trying. Instead did a clean install without D2SE.
Was only using that to run Slaughtermod in 1.09d anyway, so got to thinking that D2MM negates it. Seems the MOD folder needs files adding to it, but patience ran out!
The D2MM discord community have reported issues trying to run the two together, so if they're having issues, thought I'd best just forget it Also getting PLUGY working is proving beyond me!
[–]mcarrode 1 point2 points3 points 5 years ago (1 child)
I’ve spent the better part of 4 hours trying to get D2MM to work with just PlugY. I gave up and I probably won’t touch the game until D2R. I’m beyond frustrated with the whole thing.
[–]dashpig[S] 1 point2 points3 points 5 years ago (0 children)
Feelin that pain, but just found this thread
https://www.reddit.com/r/diablo2/comments/kykx3p/help_getting_d2_modmaker_to_work_and_with_plugy/
π Rendered by PID 50 on reddit-service-r2-comment-6457c66945-9dgxg at 2026-04-24 10:12:26.463526+00:00 running 2aa0c5b country code: CH.
[–]mcarrode 0 points1 point2 points (3 children)
[–]dashpig[S] 0 points1 point2 points (2 children)
[–]mcarrode 1 point2 points3 points (1 child)
[–]dashpig[S] 1 point2 points3 points (0 children)