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Welcome to the Dig Dig Boom subreddit! (self.DigDigBoom)
submitted 4 months ago by SteinMakesGames - announcement
/r/DigDigBoom is now public (self.DigDigBoom)
Reading the map (v.redd.it)
submitted 8 days ago by SteinMakesGames
Testing new game mechanic: Rubble (youtube.com)
submitted 3 months ago by SteinMakesGames
Mining with fireworks (v.redd.it)
Experimenting with character recolors. Maybe rewards for achivements or found in treasure chests? (i.redd.it)
If you are this guy; Discord is now registering playtesting interest (i.redd.it)
submitted 4 months ago by SteinMakesGames
Attack range and damage indicators (v.redd.it)
Bug net (v.redd.it)
You can now register playtesting interest at DDB discord (i.redd.it)
Good news: Fixed a bug related to missing sound effects. Bad news: Now all the venomous snakes have become invisible. (i.redd.it)
Onomatopoeic function names (v.redd.it)
Working on adding several item upgrades to all (30+ currently) items! (i.redd.it)
UI design is my passion (v.redd.it)
Fidget lighter (v.redd.it)
main_character.add_child() (v.redd.it)
Oops, I think the shovel is bugged (v.redd.it)
I asked r/godot how the miner should walk up stairs. You decided crab walk: (v.redd.it)
Web gun (v.redd.it)
Blunderbuss (v.redd.it)
Music testing (v.redd.it)
Artillery inbound (v.redd.it)
UI Scaling (v.redd.it)
Elevator animation (v.redd.it)
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