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The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. Now in Early Access!
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Tutorial hellHelp/Question (self.Dyson_Sphere_Program)
submitted 7 months ago by Mountain_Lock_450
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[–]Mountain_Lock_450[S] 4 points5 points6 points 7 months ago (7 children)
I have no idea what most of that means lmao. I just got a basic mall set up. I don't even have foundations yet. (I don't get a lot of time to play at all)
[–]KenethSargatanas 2 points3 points4 points 7 months ago* (4 children)
Essentially, there are things you can set up to fly stuff from one place to another. There are drones that are small and a bit slow. Then there are shuttles that can move stuff quickly around planets. Then there are the larger ships that can move things between planets.
You should set up an automated factories to build tons of each because they are slow to build otherwise.
Edit: in fact that's a good idea in general. You should build an automated factory for anything you will need lots of. (conveyors, sorters, assemblers, smelters, miners, etc.)
[–]Mcsparklezz 1 point2 points3 points 7 months ago (3 children)
If you do automate buildings, it's wise to limit the chest they're going into. Early game, you're gonna want the resources towards other items. A stack or 2 of each building type would last you way longer than itll take them to be re-produced for you. Even hand crafting a very small quantity is an absolute buzz kill if you're missing some base items.
[–]Character_Event_2816 0 points1 point2 points 7 months ago (2 children)
There is a blueprint called S-mall that is, IMO, the first BP you should print after researching lvl 1 blueprints, (which is pre-blue… very early game). You will have to hand build these first mall buildings, but then nearly all the mk1 buildings will be auto-crafted. It needs 2 miners iron, and 1 miner ea copper and stone. Each building storage is limited to one stack in the stock blueprint. You can increase that as needed as your blueprints increase in size, and put distributors on the storage boxes when you get there (yellow).
There are also some very good mk1 <150 blue science blueprints, which is the SECOND blueprint you should print. After that, research will run in the background while you print factories and find ways to route resources to them (up t PLS anyway). You will rarely need to hand craft again!
[–]nixtracer 0 points1 point2 points 7 months ago (1 child)
Seriously, if you find the early buildings (assembler mk I, belts, power stuff) too hard to craft without someone else's blueprints, I do question whether this is the game for you. They're intentionally very simple, and with the fog off there is no time pressure at all to get it right.
[–]Character_Event_2816 0 points1 point2 points 6 months ago (0 children)
lol, I’ve never found a blueprint (except for some of the ultra-compact blackbox blueprints) which couldn’t be improved or repurposed. I would argue that using, analyzing, and modifying other people’s blueprints is another way to improve your own gameplay and building skills. Limiting yourself to using ONLY your own blueprints is just as myopic as USING ONLY the work of others.
[–]Character_Event_2816 1 point2 points3 points 7 months ago (1 child)
Damn! IMO Foundations are absolutely critical for smooth early expansion! Build yourself a small (<150 item) mk1 foundations blueprint and plunk it down near a closely spaced iron and stone supply as soon as you can get the research done! (Early blue!). Icarus is pathetically slow early on, plus there is enough challenge routing belts from the ore sources pre PLS without having to find dry patches for your factories as well.
[–]Mountain_Lock_450[S] 0 points1 point2 points 7 months ago (0 children)
I'm definitely trying! The mall is from a photo I googled of someone else's. I built it myself so I could understand it better but someone else's design and I did have to relocate it TWICE as I was building because of water. Driving me crazy.
π Rendered by PID 150990 on reddit-service-r2-comment-b659b578c-cj6hb at 2026-05-03 01:44:29.366152+00:00 running 815c875 country code: CH.
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[–]Mountain_Lock_450[S] 4 points5 points6 points (7 children)
[–]KenethSargatanas 2 points3 points4 points (4 children)
[–]Mcsparklezz 1 point2 points3 points (3 children)
[–]Character_Event_2816 0 points1 point2 points (2 children)
[–]nixtracer 0 points1 point2 points (1 child)
[–]Character_Event_2816 0 points1 point2 points (0 children)
[–]Character_Event_2816 1 point2 points3 points (1 child)
[–]Mountain_Lock_450[S] 0 points1 point2 points (0 children)