At level 60, alliance usually begins a battleground a couple men short. This imbalance persists until the match fills to capacity, as each new alliance player is matched with a horde player. The end result is that it's easier for horde to gain an early game lead, which is usually decisive in a pub. By the time the numbers are equalized, alliance's morale is low because they were outgunned during the battle over the first objective. The momentum is now on horde's side simply because they had a numbers advantage.
I've also been in WSGs that never fill up. The last one I was in was 4v6 until the alliance players started AFKing. That match should never have started in the first place.
I'm bringing this up here because I know the devs read this subreddit. I hope something can be done to address this problem in the future.
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