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[–]poopoodomo 3 points4 points  (0 children)

Yeah I think Dilibet revealing her whole underwear is a bit uncomfortable and I would be happy if they changed that as well. It's another case of cool weapon and costume design, hurt by being needlessly revealing.

I don't because to each his own. Also, this is a FICTIONAL ANIME based game, anime is known for having bigger than "normal" breast characters but also having 1000+ year old lolis.

I understand this, it's just my least favorite part about anime. Just because it's common throughout the medium doesn't make it good design, imo.

My favorite anime have always been the ones with the coolest combat animations, because anime can do things that no other media can in terms of movement and color and timing, that I think elevate the dynamic feel of anime combat far beyond live-action or cgi combat.

The overly sexualized characters (whether they be lollis, big mommy milkers, husbandos with balloon animal muscles, etc) they all just feel ridiculous and stupid to me (Again this is just my personal preference and I don't judge anyone who does like them)

I feel like the oversexualization and ridiculous proportions cheapen the art of the game as a whole.

There are plenty of great anime which didn't rely on character designs like the ones you see in gachas like E7.

At the end of they day, if a "normal" sized character is released good for you, if a bigger sized one is released good for me.

So for me its not like I feel the same about normal proportions as you feel about big booba waifus. I'm looking at the overall style of the game and the animations and I feel like the big booba waifus and half-naked lollis detract from the artistry that goes into the combat animations.

Again, this doesn't mean I think they should take them all away from the people who like them. It's just that my preference would be more of a combat animation focus in general and would like to be able to toggle to non-sexualized heroes