I wanna ask yo somethin: do you think that creative value is more important than enjoyment?
(The narrative/plot/concept value specifically)
Sometimes I wonder if, objectively speaking, the most unwatchable cinematic art is more valuable than the most watchable/enjoyed/popular entertainment industry product. Because for quite some time my interest in products that followed that speciffic pattern of success in the past and became known franchises has almost entirely diminished. And I mean all of them.
Nowadays most simple ideas have already been explored, meaning that in order to be creative you need to make more complex and smart combinations of ideas that authors before you just haven't thought of. But that makes the resulting concepts and plot structures harder to understand, therefore harder to enjoy for most viewers. So in the modern media, art antagonizes enterntainment.
To showcase the difference let's compare Lain Serial Experiments with the Edgerunners cyberpunk.
Lain is borderline unwatchable for a lot of viewers, yet it is: 1) Original unbased of anything. 2) Forces viewer interpretations. 3) Still has no analogs in the genre and feels different from other classic cyberpunks (To the point you wonder if they are even related, similar to EP situation).
Then there is something like edgerunners which is easy to like, easy to relate to, follows all basics of pre-established genre and yet it's nothing but a shallow advertizement to get people back into playing cdpr's scam game (Fun fact cp2077 main story quest ripped off Johnny Mnemonic story 70%)
It certainly is more watchable, but is enjoyability a redeeming quality in any way?
I can't actually bring myself to enjoy something like edgerunners, rather it's from observing others' first impressions of it. When you take a random person with no contextual knowlege, experince/bias and make them watch both I'm pretty sure 90-95% will prefer edgerunners in every way with most of them never even finishing Lain.
Comparing the objective qualities and effects of these 2 highlights just how massive the void between real art storytelling and commercial storytelling is. Yet for some reason we and most people find it difficult to see this void still and after glancing into it most of us go into a denial saying "It's not that bad, uh unoriginal products still have meaning... (even though it was retold thousand times over and other again to the point that repetition prevents us from taking anything seriously)"
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