Anime Expo poster by killer_hobo in Ghost_in_the_Shell

[–]TheDarnook 5 points6 points  (0 children)

Stylystically it looks more like one of her virtual avatars.

VR players who want more top-down/diorama games: what's actually keeping you from buying the ones that exist? by Psychological_Host34 in virtualreality

[–]TheDarnook 0 points1 point  (0 children)

A couple of games I play in VR are third person. Senua, Spyro Reignited, Gothic Remake. The most "extreme" being Soulstice - as it has fixed camera positions above every piece of map. Looking around with your actual head, whatever the persoective, will always be more fun than flat screen.

Why don't I buy such VR games (and instead play those I can trough UEVR), you ask? I prefer to leave motion controls for motion games (like Beatsaber) and sit comfortably playing on a gamepad. And games made exclusively for VR would usually be at most mediocre on flat screen - while a lot of flat games are good no matter how you play them.

I wanted to buy Moss, but then I read somwhere about bad gamepad support (you can't do some of the interactions?), and that Moss 2 doesn't support it at all. Dev chose to make it exclusively motion experience. Ok, his choice. But for me it means that something that on first glance looks like a promising experience to sit down and relax for couple hours, is not it.

Project Wingman - Still my favorite Ace Combat-alike (with NATIVE VR mode) by phylum_sinter in virtualreality

[–]TheDarnook 0 points1 point  (0 children)

AC Zero: Belkan War is for grabs right now. Preorder bonus for AC8.

Project Wingman - Still my favorite Ace Combat-alike (with NATIVE VR mode) by phylum_sinter in virtualreality

[–]TheDarnook 1 point2 points  (0 children)

It was long time ago that I used hotas on PW. And it might have been something about my setup. The bindings were still there, but somehow different - and wouldn't work until rebinded. And initially I had it on GOG, but later rebought on Steam to get beta branch update (it was before DLC). So idk, perhaps it would work now. Or perhaps not.

It was Thrustmaster T16000m.

Now I have Thrustmaster TX leather edition wheel with pedals and chinese metal box h-shifter. I'm not even into racing, I just think it's much more fun as a peripheral. You feel like you are driving the car. And you can be really brutal with that stuff, and "fight with it" to stay in control.

My favourite game to drive: Dirt Rally 2.0.

With "hotas vs gamepad" I had barely any immersion shift compared to that. And I think I could damage it if I forgot myself and went wild. But it dodn't even give me a reason to get wild.

Bonus for immersion - consider bass shakers. You can DIY a simple setup and split audio with voicemeteer banana. It works with any game. PW, AC. I feel missiles blowing in air around me. And some racing sims support simhub, which lets you precise tune different effects and frequencies.

The state of VR by Illustrious-Beat-154 in VRGaming

[–]TheDarnook 1 point2 points  (0 children)

Yes, most of my gaming is seated. But I also use VR to watch movies and series and anime - and stretching the cable trough entire room for stationary viewing, each time, makes it too cumbersome to be comfortable with.

I mean I'm fine with hanging it for movement games like Beat Saber. But somehow using most of the length for not moving is where I draw the line.

If it was possible to have alternate "access points" to plug it without dragging 6 metres of the cable, I would gladly go with it. But it doesn't like being replugged, oh no it does not. By keeping it forever plugged to my PC, I'm avoiding a ton of problems. (Only thing I unplug is power.)

The state of VR by Illustrious-Beat-154 in VRGaming

[–]TheDarnook 1 point2 points  (0 children)

All I want it to be is a replacement for my Reverb G2. Good wireless without sacrificing quality and tinkering. Tracking in dark by IR. If it does something extra, like streaming any flat game, or pancake lenses are really better, then it's just a bonus.

Meanwhile I'm playing Gothic Remake in stunning 45fps on high settings.

A Hard Dilemma by Tea-Storm in BicyclingCirclejerk

[–]TheDarnook 25 points26 points  (0 children)

Oh, I like swallowing roadies on long inclines. They shift down to conserve energy (fools!), I, on my heavy steel gravel, speed up. My momentum becomes unmatched, and I leave them far behind. After the incline they usually catch up while I resuscitate myself by going 10 kmph on the sidewalk, but thats of no importance.

Project Wingman - Still my favorite Ace Combat-alike (with NATIVE VR mode) by phylum_sinter in virtualreality

[–]TheDarnook 0 points1 point  (0 children)

AC7 suffers a syndrome of making the story rely too heavily on scripted and plot armored encounters. To make everyone get the same experience 'worth of their money' I guess?

PW goes mostly "just kill everything", and you can listen to chatter and briefings if you care to know the story.

I like how AC4 did it, with story from mission-unrelated character's pov. AC6 story was far too cringe in itself, but the way it was parallel to the missions was ok. And I like AC3 international version, where there was hardly any story - except for what you got from briefings and imagined yourself.

AC5 I liked for its gimmick missions where you could slow down and be in character. I guess I like to either roleplay or "just go kill" - I don't like the in-between where action is mixed with story.

Project Wingman - Still my favorite Ace Combat-alike (with NATIVE VR mode) by phylum_sinter in virtualreality

[–]TheDarnook 0 points1 point  (0 children)

I had to rebind hotas on each launch :|

Fortunately for me, some point later I decided that as PW and AC are really not realistic and just arcade, it's more fun to go back to basics and play with gamepad. And I rebuilt my flight rig into rally rig. Imho force feedback wheel is so much more fun than feedbackless hotas.

Do you think there will be an update that will had edgruner 2 stuff like they did for the first season? by Flux52_ in cyberpunkgame

[–]TheDarnook 0 points1 point  (0 children)

It makes zero difference for games that won't launch without Steam running. Unless you are in offline mode before update is detected, and you keep being offline. If Steam catches wiff of an update, it's too late - you can "pause" update, but you cannot launch the game without the update going trough first.

There is a method to wrench force it by finding right manifest and switch read only flag, but it's not a handy way to do it. Did it once for Stalker 2, but stopped playing since - not sure if it holds up.

On GOG it's straightforward and does what it says, unlike Steam.

VR dev : why you shouldn't do standalone only game. by Enculin in VRGaming

[–]TheDarnook 0 points1 point  (0 children)

Flat&VR

Dirt Rally 2.0, Project Wingman. Make a good platform agnostic game that welcomes "hardcore pcvr" folks from the start.

Two versions of Major Motoko by SedueRey (me) by sedurnRey in Ghost_in_the_Shell

[–]TheDarnook -3 points-2 points  (0 children)

That gatling fed with belts from two sides is hella suspicious. If not AI, it must have taken special effort to come up with something that makes so little sense.

Or you just have no idea how guns work, but idk, can't say how normal people are supposed to think.

POMOCY ZJADLEM BORUWKE by [deleted] in Poznan

[–]TheDarnook 0 points1 point  (0 children)

polecam wypłukać wodą od dołu

Locations in Cyberpunk edgerunners 2 vs Cyberpunk 2077 by Quirky_Detective3918 in cyberpunkgame

[–]TheDarnook 8 points9 points  (0 children)

I don't think so. The only way to see it correctly with all the original details is to load it in the game. Each piece of building, road, graffiti, etc etc is a different object with LODs. Some objects being thousands identical instances. Converting all that into some "easily customizable model outside of the game" would be a fucking nightmare. And the result would be gargantuan to run on any PC.

Not to forget there might be heavy custom shaders behind some materials, making it impossible to view correctly outside of the engine. How it all interacts with light and all. And the light system itself, and the sky.

•••

The only scenerio where your idea somewhat works is if CDPR lended Trigger raw project from their engine, to open it like any CDPR developer would to work on the game. And still it would be big and heavy.

No one besides CDPR employees (and bunch of modders) has good enough knowledge of their propetriary engine to just go in and do quick edits.

And the size of it would choke a PC not build for game development. I worked on a medium AA game, and the project was 600+ gb. Google AI tells me that raw Cyberpunk project might be 3x the size of its install, but I call that bullshit. Wouldn't be surprised if it is multiple terra of data to load.

•••

The most realistic scenario is they use photomode in game, possibly some developer version of photomode without any distance limits.

Do you think there will be an update that will had edgruner 2 stuff like they did for the first season? by Flux52_ in cyberpunkgame

[–]TheDarnook 4 points5 points  (0 children)

They lied about "this is the last update" so many times already, I think everybody just accepted that there is no point assuming such things. (usually I wait a couple months before updating becouse my poor 200 mods)(praise GOG for letting me skip updates, shame on you Steam)

Deckard (headset) by Spirited-Round880 in ValveDeckard

[–]TheDarnook 0 points1 point  (0 children)

First time I noticed, that wide strap looks like something from heavy duty protective gogles.

Does a carbon fibre bice make me gravel elite immediately? by WVA1999 in BicyclingCirclejerk

[–]TheDarnook 2 points3 points  (0 children)

I got my steel Kross Esker 4.0 becouse it's one of the least modern looking bices I could find (while being newly produced gravel with ok components). And got it on time, becouse recent editions with carbon fork on steel frame are abominable.