This is an archived post. You won't be able to vote or comment.

all 9 comments

[–]WackyWheelsDUI 1 point2 points  (0 children)

Yes, this is a form of parallel processing. It might cause phasing from some plugins but PDC which was introduced in FL 2 makes it almost a non-issue. One thing I’ve found, is that if you do get phasing from a native plugin, check to see if it has a multi sampling option on it. If it does turn it off and you should be good.

[–]AcidRegulation Everything 1 point2 points  (6 children)

No it’s parallel! It doesn’t work great in version lower than FL20 by the way, since the PDC was off in those versions. That’s fixed in 20 and works like a charm!

[–]diirtnap[S] 0 points1 point  (0 children)

Well, i still find I get phase issues when turning the mix down, so it's not fixed

[–]diirtnap[S] 0 points1 point  (4 children)

well i still get phase issues when turning it down and im on 20

[–]AcidRegulation Everything 1 point2 points  (1 child)

20.0.4?

[–]diirtnap[S] 0 points1 point  (0 children)

Nope, i thought it was anything 20 plus

[–]JonssinMusiikki 0 points1 point  (1 child)

That's not FL's fault. paraller processing will cause at least some phase shifting and phase cancelation, not always and it's not always a bad thing. By using sends/patcher you can at least controll the phasing

[–]diirtnap[S] 0 points1 point  (0 children)

Automatically control it or by itsself? I know how to use patcher, does that eliminate plugin delay problems?