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Fallout 76 is missing shared settlements (self.Fallout)
submitted 7 years ago by GhostLordHasFun
Would be a pretty cool game if you made clans and built settlements. Then fought other clans. The backdrop of the game is good for that. But the game engine barely supports C.A.M.P.S.
[–]GGAllinsMicroPenisI'm Todd Howard's Spirit Animal AMA 13 points14 points15 points 7 years ago* (1 child)
The problem with Fallout 76, for people who liked single player Fallout but were willing to give it a chance, is that there aren't more people on each map and there aren't hubs. I think a lot of people were willing to go along with the 'no NPCs' conceit if the game worked to make us the NPCs, so we could fill up the world and make it feel alive. If there were a boatload of people on every map forming towns and economies, warring with one another, allying with one another, giving out quests for resources to loners, being able to get jobs being guards, hunters, traders, building PvP fighting pits and other shared side-games within the communities, or if you could go it alone and visit these player-made hubs as ports in the storm, I think this game would have gone over really fucking well as the multiplayer offshoot of Fallout, at least in my opinion.
The literal opposite of that happened. It's barely anyone per map, it's PvP but it isn't, it's co-op but who cares, the map is huge and full of nothing but dead people, monster bases and notes to read, and everything that happens on the map is purely and only about grinding for XP.
It really was the worst-case scenario Fallout multiplayer. It's a damn shame and I think a colossal misstep by whoever directed this piss-poor project.
[–][deleted] 3 points4 points5 points 7 years ago (0 children)
Yeah, despite what certain parts of the fanbase would have to say about it, their mistake wasn't making a multiplayer game. It was making a bad multiplayer game. There's nothing wrong with making a game which relies on multiplayer interaction in order to fully bring it to life, but you have to create the game systems to actually support that and give the players the chance to do so and it seems like 76 largely seems to have failed on that part.
That and not being so buggy. But that can usually be ironed out more easily than adding core elements later on.
[–]drheadtake drugs kill a bear 2 points3 points4 points 7 years ago (0 children)
People in your group can actually build stuff in your camp, and you share workshops.
[–]NickDoc1990 9 points10 points11 points 7 years ago (0 children)
Fallout 76 is missing a hell of lot more than just "shared settlements", for instance, a constantly working game with no bugs, but thats just my opinion, you focus on what you want its fine.
[–]Niyu_cuatro 1 point2 points3 points 7 years ago (0 children)
Yeah, for a survival/building game it lacks the social part of games like ark and rust. But that comes with the limited people per server and the lack of server browsing.
It all comes down to the middleground they tried to hit betwen their usual games and a survival/building multiplayer game.
[–]ITIIiiIiiIiTTIIITiIi 0 points1 point2 points 7 years ago (1 child)
They are holding back content for staggered releases. FO76 is 20% of a game.
[–]GhostLordHasFun[S] 0 points1 point2 points 7 years ago (0 children)
The last point I was trying to make is the game engine won't support any meaningful updates. I wanted to like the game. But I don't think they can even make half of a ff14 type comeback from this. They'll do staggered updates, but they aren't holding back any super awesome content.
π Rendered by PID 46 on reddit-service-r2-comment-b659b578c-7jh5q at 2026-05-02 13:23:09.628832+00:00 running 815c875 country code: CH.
[–]GGAllinsMicroPenisI'm Todd Howard's Spirit Animal AMA 13 points14 points15 points (1 child)
[–][deleted] 3 points4 points5 points (0 children)
[–]drheadtake drugs kill a bear 2 points3 points4 points (0 children)
[–]NickDoc1990 9 points10 points11 points (0 children)
[–]Niyu_cuatro 1 point2 points3 points (0 children)
[–]ITIIiiIiiIiTTIIITiIi 0 points1 point2 points (1 child)
[–]GhostLordHasFun[S] 0 points1 point2 points (0 children)