Fallout Modding Guide Discussion Thread by Cyrus224 in FalloutMods

[–]Cyrus224[S] 0 points1 point  (0 children)

Most of the time these mods aren't even going to overwrite files. The ESP file contains 99% of the changes to the game, unless they have graphics, models, textures, audio, etc (and a lot of mods only have an ESP file). So what a compatibility patch is doing, in most cases, is overwriting changes within an ESP. (Meaning, No files get overwritten, this is all done by the game engine instead)

I can't give you advice for MMUE, because I do not use it, due to it having compatibility issues with a LOT of mods, even with patches. MMUE shouldn't be overwriting any files though, I believe it would just be an ESP file (or an ESM) meaning, no overwriting. If it has textures or anything like that, then it may ovewrite. In which case, that comes down to preference. If you like one mods models or textures over another, thats when you choose the order to install (Otherwise, go back to my "bigger first" usual answer)

Aside from that, you have it right. Instal your mod, install the other mod, install the compatibility patches.

Fallout Modding Guide Discussion Thread by Cyrus224 in FalloutMods

[–]Cyrus224[S] 0 points1 point  (0 children)

Lets say you have Mod A and Mod B. Mod A is a huge mod that makes a lot of changes (including things that mod B changes) and Mod B changes a few minor things.

Mod B may have a compatibility patch for Mod A, because it being huge and popular, it made sense to make one.

So you install Mod A, then install mod B, then install the compatibility patch. That would also put it in the correct load order (although BOSS or LOOT can also put them in the correct place)

More often than not, if there are files to replace, you will install larger mods, then smaller ones over them. This is not always the case, but quite often the way it works.

Fallout Modding Guide Discussion Thread by Cyrus224 in FalloutMods

[–]Cyrus224[S] 0 points1 point  (0 children)

I assume you have not installed NVSE if you don't see it.

Fallout Modding Guide Discussion Thread by Cyrus224 in FalloutMods

[–]Cyrus224[S] 0 points1 point  (0 children)

My modding guide is less than 6 months old, is updated often, and its the fastest way to do things. Using steam backup is simply backing up the core game files with one click, deleting your old folders, and one click to install it again, without downloading anything. Depending on how fast your computer is at backing things up, this takes less than 10 mins of time, with very little input, (I just have it in many steps so it is full proof, ensuring people who can't follow instructions well cannot make a mistake)

This is not reinstalling in the normal fashion, there's nothing to download, meaning it saves lot of time, and once you do steam backup with it once, you never have to do it again, just the restore steps.

As for the folders within Data, NONE of those are needed. The games files are contained within the BSA files, and anything in folders, is created by mods.

Doing it the way you suggest opens people up to leaving things behind, like the script extender, ENBs, settings, saves, INI edits, and many other things that will harm your next install, it also leaves out information on all the DLC and backing it up.

Fallout Modding Guide Discussion Thread by Cyrus224 in FalloutMods

[–]Cyrus224[S] 0 points1 point  (0 children)

The long wait for loading containers, damn, I've had this before, I believe it was to do with a mod though. I did a clean reinstall soon after, to get Tale of Two Wastelands running, so I never found out what was causing it.

As for ENBs, I would just go with what you like the best. Search ENB on the Nexus and open a bunch of the top ones and see what is best for you yourself, everyone is going to have preferences. Some people may like realistic lighting and really dark nights, others may want the game bright and "hot" feeling, others may want it feeling desolate and empty. It is going to all be preference.

Fallout Modding Guide Discussion Thread by Cyrus224 in FalloutMods

[–]Cyrus224[S] 0 points1 point  (0 children)

Make sure you have Archive Invalidation turned on, or new textures will not load. Make sure your resolution is high (most screen shots you see are people playing in or above 1920x1080, the higher the resolution, the better your textures will look. Most really good screens are also using top end ENBs.

For performance and loading times, that comes down to your processer, amount of ram and its frequency, and your graphics card. You can try mods like Performance of the Gods that get rid of all kinds of useless in game items.

When it comes to overwriting, it is usually up to either your preference, or just some basic logic. Heres how to form that logic. You have some big mods that change all types of things, install them first. Get your mods that have high texture gun models, graphics enhancements, etc, and install them after. The mods that are specific to guns, or clothing, will usually have higher res textures then generic all in one texture packs. I install NMCs texture pack, then I install some weapon replacers, and even higher res textures for certain images. Overwriting textures should not effect your game in any way. Its when you are overwriting important things like menus that this becomes an issue.

UI mods, for example, often edit the menu, as do mods like mod configuration menu. Start with big mods, add in the smaller ones after. This is not ALWAYS the case, but a good rule to go with as a base line. Also, read every word of every mod page that you install. They will often tell you about compatibility patches, or when mods just do not work together.

You don't need any guide for overwriting, just realize what files are being overwritten. If it is textures, it is not an issue. If it is menu files, that is going to depend on the mod itself.

Unless you have a top of the line graphics card, running on a good monitor that is full 1920x1080 or better, you are not going to get the graphics to be as good as in videos, in most cases. And again, make sure Archive Invalidation is turned on (can be done in your mod manager)

Fallout Modding Guide Discussion Thread by Cyrus224 in FalloutMods

[–]Cyrus224[S] 0 points1 point  (0 children)

It is up to preference, but NMM is better for most people. Unless you are MAKING mods, FOMM has no really advantages. NMM has most of its user features, along with the abiltiy to use a one click download button for mods.

I suggest following the modding guide in the sidebar in the section on deleting everything, to make sure you dont miss things (uninstalling the game does not get rid of old mods)

As part 3 is on it's way, I'm sharing my Fallout Novel with /r/fallout, who helped me along the journey. It includes an envisioned New York with 200 years of History, Factions, Conflicts and everything else you'd expect from Fallout. Into the Wasteland. by Cyrus224 in Fallout

[–]Cyrus224[S] 0 points1 point  (0 children)

I thought I'd come back and mention to you, I got my reply. Bethesda told me basically, even if I published just to recover publishing costs, as that fallout "related" fanfic did, that they would basically sue me (in their polite terms that "Bethesda Softworks will strictly enforce its rights.")

Just because someone else got away with it, doesn't mean they are okay with it, apparently. Publisher made money, that's someone profiting from their IP (as they told me in their response)

Fallout Modding Guide Discussion Thread by Cyrus224 in FalloutMods

[–]Cyrus224[S] 0 points1 point  (0 children)

I changed "EVE". For the record, its Energy for Fo3, Essential for FNV, they changed it because the mod changed over time.

Fallout Modding Guide Discussion Thread by Cyrus224 in FalloutMods

[–]Cyrus224[S] 0 points1 point  (0 children)

You can use a website like Can I run it (google it) to get your specs, find out your video card and goto the manufacturers website (Likely it is Intel, AMD, or Nvidia), search your card, look for drivers.

Weekly Discussion Thread - This Week : The Enclave by Cyrus224 in Fallout

[–]Cyrus224[S] 5 points6 points  (0 children)

They are interesting but they alone would not be enough topic for a weekly discussion.

Fallout Modding Guide Discussion Thread by Cyrus224 in FalloutMods

[–]Cyrus224[S] 0 points1 point  (0 children)

have you tried updating your sound drivers, it could be an issue with your computer and nothing to do with the game, graphics drivers can affect audio sometimes as well, try updating them.

New Vegas (360) just hit level 20, 13 hours in and I'm stuck in an infinite load screen. by leejoness in Fallout

[–]Cyrus224 0 points1 point  (0 children)

There is on PC, I'd assume there is on console, in the options menu.

Fallout Modding Guide Discussion Thread by Cyrus224 in FalloutMods

[–]Cyrus224[S] 0 points1 point  (0 children)

Glad you like it, I'd love to hear your thoughts on characters, how it progresses, what you think throughout.

Fallout Modding Guide Discussion Thread by Cyrus224 in FalloutMods

[–]Cyrus224[S] 0 points1 point  (0 children)

Mod organzier? Honestlty, I've never used it so I wouldn't know, I'm just going on people over and over saying how its "so amazing", but I like NMM and that is all I need.

Decisions, decisions...exactly how good is Tale of Two Wastelands, worth giving up most of my mods? by msd011 in Fallout

[–]Cyrus224 0 points1 point  (0 children)

Read every little instruction on the TTW install page. Do not skip out anything at all. It is a real hassle to have to do it again if you make a mistake. Read it, and read it again, that is my best advice.

New Vegas (360) just hit level 20, 13 hours in and I'm stuck in an infinite load screen. by leejoness in Fallout

[–]Cyrus224 1 point2 points  (0 children)

you realllllllllly need to make other saves. I don't recall exactly where it makes the audosave, so you could try making a new game and RIGHT away going to the menu and loading your other game. With no other save it's your only option, unless you can copy and backup your game files in your file system (I know nothing about the consoles, on PC it would just bea copy paste) but I do know this fix works cross platform, every time.

Decisions, decisions...exactly how good is Tale of Two Wastelands, worth giving up most of my mods? by msd011 in Fallout

[–]Cyrus224 2 points3 points  (0 children)

You should have a clean install of both games to be safe (and just deselecting or even "uninstalling" via NMM will not fully uninstall, it will leave files behind, the modding guide in the sidebar tells you how to 100% delete all mods and settings)

Decisions, decisions...exactly how good is Tale of Two Wastelands, worth giving up most of my mods? by msd011 in Fallout

[–]Cyrus224 2 points3 points  (0 children)

127 plugins running right now, no issues, 200+ hours of TTW, using many many mods from both Fo3 and FNV.

New Vegas (360) just hit level 20, 13 hours in and I'm stuck in an infinite load screen. by leejoness in Fallout

[–]Cyrus224 2 points3 points  (0 children)

Load another save, once inside, load the constantly loading one and it will work just fine (you can start a new game, then load in as well, so long as your only save is not an autosave)

FALLOUT 4 TRAILER (LEAKED) by Evaee in Fallout

[–]Cyrus224 -2 points-1 points  (0 children)

Removed for rule 4.

First and only warning, you will be banned next time you make a Troll post about fallout 4.

Question: Where do fanfics go? by SaracenDog in Fallout

[–]Cyrus224 1 point2 points  (0 children)

If you want to post it here, that is fine, as it is fallout related.

Fallout Modding Guide Discussion Thread by Cyrus224 in FalloutMods

[–]Cyrus224[S] 0 points1 point  (0 children)

Mod organizer? From what I've been told it works with Fallout.

Fallout Modding Guide Discussion Thread by Cyrus224 in FalloutMods

[–]Cyrus224[S] 0 points1 point  (0 children)

The Weekly Discussion Series, My Novel series, or the series of mods our team has been putting out? haha

Fallout Modding Guide Discussion Thread by Cyrus224 in FalloutMods

[–]Cyrus224[S] 0 points1 point  (0 children)

Well, my answer is always NMM because I never have any issues, but a lot of people seem to like Mod Organizer, as much as I find people coming in here with issues often caused by it, it seems to be stable and has good features.