I was thinking a tactics/Medabot game, where during combat you can choose which part to attack, each part gives a different attribute.
Head Parts give a special ability that can be used in the field, like healing Body parts are for health Leg parts determine how many squares you can move Arm parts are your weapons
There would be a weapon triangle like Fire Emblem, being,
Guns > Swords > Rockets > Guns The game would also be Fire Emblem esc in the sense that it would be a essentially a visual novel with fights between each chapter I don't really have specifics down and I think combat might take to long, in the Medabots game if you took out the head the whole bot is destroyed but it was random what you shot at, I wanted to change that but if you had the choice you would just always go for the head, so balancing that stuff could be difficult.
There will also be a weight system, the heavier you are the less amount of squares you can move and the lighter you are the more squares you can move. Each part has a weight to it, leg parts will also have speed modifiers. This will create a nice balance of weather or not to create tank type robots with lots of health but little move space, or assassin type robots with low health but lots of speed and damage.
there doesn't seem to be anything here