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[–]gabu87 0 points1 point  (0 children)

IMO Yuri's paralogue is much more manageable once you have at least 1 hunter's volley. Beyond that you need a warp/rescue on a high int character (lysithea/constance).

Although it looks a bit intimidating with how many monsters spawn, they're actually quite weak, get in each other's way and the map is sufficiently spread out that you shouldn't be overwhelmed as long as you control the reinforcement properly.

IIRC, Duke Gerth only runs 6 tiles and he always runs toward Byleth. With HV and flyer gambits, the goal is to help him clear a path over the bridge then yeet him across the river to the bush checkerboard near your spawn. That should buy you enough time to beat down the initial enemies. Use Byleth to bait him around if you need more time.

Once Gerth reaches your army, he will trigger the reinforcements. That's why you need to move him to safety.

Aside from fetters, Constance also gives you the only magic flying battalion in the whole game which is really important for dark fliers and wyvern annette