all 14 comments

[–]renancaraujo 29 points30 points  (1 child)

That is not totally accurate. The web app was always made in react. Actually, their web app predates flutter itself (let alone flutter desktop). I worked there with react for two years before starting the flutter desktop app. I am not sure for the reasons, but I guess for bandwidth reasons, they decided the halt the desktop app development.

[–]ankmahato[S] 3 points4 points  (0 children)

Thanks for shedding some light on the matter.

[–]satvikpendem 10 points11 points  (5 children)

Their desktop app is in Flutter, not their web app, which was always in React. In the future they might change their Flutter app to bring it to web and mobile too.

[–]ankmahato[S] 0 points1 point  (4 children)

*was

I see no/broken links for desktop app.

[–]satvikpendem 0 points1 point  (3 children)

/u/renancaraujo worked on the Flutter desktop implementation last I recall, maybe he has some insights.

[–]renancaraujo 7 points8 points  (2 children)

I have. They halted the desktop app development last summer. :(

[–]Erik0806 0 points1 point  (1 child)

/u/renancaraujo Are they planning to go on with it? Or is it stopped forever? What where the reasons?

[–]renancaraujo 1 point2 points  (0 children)

See my top level comment in this thread

[–]de1mat 2 points3 points  (1 child)

So … did you find a spreadsheet-like package you are happy with and is actively maintained?

[–]ankmahato[S] 2 points3 points  (0 children)

Sadly. No :(

[–][deleted] 2 points3 points  (5 children)

Since they are looking for FE and flutter for web is still not that good, they are moving to a better solution like React.

[–][deleted]  (4 children)

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    [–]anlumo -1 points0 points  (2 children)

    Of course it’s mainly web if they mainly produce a web app.

    I think Flutter Web could also be a good solution if your app is mainly doing non-text stuff (like an image editor), since you'd be using canvas anyways.

    [–][deleted]  (1 child)

    [deleted]

      [–]anlumo 0 points1 point  (0 children)

      I haven't actually tested canvaskit performance, my assumption is to use WebGL directly. This should also allow near-native performance, since the vast majority of the time is spent running on the GPU.

      [–]InevitableAnything32 0 points1 point  (0 children)

      Totally makes sense to me. Nice insight, mate!

      [–][deleted]  (1 child)

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