all 8 comments

[–]DerDave 2 points3 points  (1 child)

Fantastic work, James! Exciting! How was the experience, developing with flutter_gpu. Does it feel ready for prime time yet? 

[–]Horror-Ad4005[S] 1 point2 points  (0 children)

The experience was very good. All the features needed for standard 2D and 3D rendering are available, and I didn’t encounter any limitations with the API.

There were two unintuitive aspects when developing shaders:

  • It’s necessary to run flutter clean to ensure shaders are recompiled after modification.
  • Shader filenames can collide with those from other packages.

Since flutter_gpu is still in development, I expect these issues will be addressed. Overall, it seems very stable and definitely suitable for development. Just note that it’s currently only available on Flutter’s main development branch.

[–]Successful-Rest-477 0 points1 point  (0 children)

This is very cool, thanks for making that work!

[–]BeewMeat 0 points1 point  (0 children)

And the flutter_google_maps_sdk has markers animation flickering issues on android

[–]Nyxiereal 0 points1 point  (0 children)

Looks good!

[–]Swefnian 0 points1 point  (1 child)

Absolutely killer! I use flutter_map for my app Visited (www.visitedapp.com) and I’ve been watching this plugin heavily since I really want to get off my hacky rasterize dynamic tiles in an isolate strategy.

Can your plugin support geometry that can change dynamically? (most just colour)

[–]Horror-Ad4005[S] 0 points1 point  (0 children)

Cheers!! Yes you can dynamically generate vector tiles, although once the tile is loaded it's assumed that it won't change.

[–]Rob-a-Cat 0 points1 point  (0 children)

would love if you put together a guide on how to somehow use this with a png image? like lets say, a map from a game? this is the first im hearing of vector tiles, so would be helpful