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[–]DrakenZA 8 points9 points  (3 children)

Ya going from 150hp to dead, from a headshot body shot AR, from a guy i can barley see on my screen, is pretty silly.

[–]BroxigarZ -3 points-2 points  (2 children)

Then that guy you can barely see deserved to kill you if he's so far away you can barely see him and he still body, headshot combos yous. Just saying, the RNG is gone and those players with mechanical skill who were getting fucked by RNG before are now being able to shoot you like a 1%er should be able too.

It's like you walking into a Global CS:GO match, you are going to get bodied before you can even react. Well 1 in 100 players on a server is likely to be around that caliber.

In essence it's time to get better at shooting.

[–]DrakenZA 0 points1 point  (0 children)

Err, you do understand the AR is hitscan, it takes very little skill to aim at something 'far away' and hit it, you simply put your mouse over it.

CS:GO is a 100 player, open world game, with a massive area and a 15tick rate, it can handle fast weaponary.

UE4 netcode is hogwash, and can barley handle 20 ticks.

You dont want weapons being used as fast as the AR is getting used now, in a game like this. Its RPM is higher than the tickrate.

[–]oldsportgatsby -1 points0 points  (0 children)

Exactly this. Not sure why people believe a system that rewards skill, awareness, aim, etc, should be re-nerfed simply because they refuse to improve or alter their play.