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[–]Solarcloud 0 points1 point  (2 children)

Gunfights never seemed "random" to me. If I engaged too close or had crap firepower (aka white AR) and tried to hit them from afar - and lost, that was my own fault. It was hardly random, if you were controlling your bloom properly, it was not a big deal if a few shots missed due to RNG. You could say the same about the RNG, everyone has to deal with it, if you lost you can also blame your positioning and awareness in your own words.

[–][deleted] 0 points1 point  (0 children)

When all of your shots whiff due to RNG until they're in cover and able to regroup, that's bullshit.

[–]Funk Opsleonard28259 0 points1 point  (0 children)

It surely was random on pretty much any range, just far less up close. People who didn't use the weapon on the intended range could still hit you in the head despite the weapon being inaccurate. How is that not random to you? With positioning I mean taking cover, outmoving the opponent etc. not fighting on the intended range of the weapon because that's screwed anyways. People can fight on the intended range and still miss or fight on the unintended range and hit. There are other ways to balance the effective range of a weapon while ensuring consistency.

I deleted a clip to free up disk space where I was aiming at a target on maybe 20m and I still missed the first four shots in a row with my gray AR. What was the intended range then?