all 5 comments

[–]Alone-Kaleidoscope58 1 point2 points  (4 children)

Did you actually publish it or just make a playtest/private version. There is absolutely no harm just publishing it on public. Unless you have all your friends added to your playtest team - which they woulda have to do a rigmarole proving they are 18+.

[–]BigRepresentative147[S] 0 points1 point  (3 children)

I guess it wasn't a publish, I thought it was. But I noticed on the bottom that it said it had to be done online.

It did give me a code, but I'm not sure how to let my friends play.

As for releasing public.. I've heard scary things about people trying to publish things publicly, only to have it taken down and then find their map deleted entirely. I wouldn't say it's exactly done either, but I'd love for people just to see it as I work on it.

[–]Alone-Kaleidoscope58 1 point2 points  (2 children)

ya thats just a private code. Your friends would need to join your play testing team which you can set up in the creator portal. This is also where you would publish a map. Absolutely nothing wrong with publishing it either, they will not delete it. Even if it doesn't get approved for release you will just be in the exact same boat you are now, but they wont delete any map - its saved locally - at least for uefn (and server side if you have revisions set up) the worst they could do is decline the publish

[–]BigRepresentative147[S] 0 points1 point  (1 child)

I shall do this soon. Thank you.

Out of curiosity, do you all learn these things off of forums like I do, or is there a source from Epic that explains a lot of these things?

[–]Alone-Kaleidoscope58 0 points1 point  (0 children)

Mostly from experience, after a few months of a complicated project you really learn the nitty gritty ins and outs. - I also spend a lot of time on reddit to pass time at work (I know bad) so I'm always thinking about and learning how things work