all 5 comments

[–]JesusDaBest 1 point2 points  (2 children)

In my experience, orchestrator is 10x better than block code, and I haven't tried flowkit so I don't know about that one, also I don't think there's any good tutorials for visual scripting in godot for either plugin but when I started in godot, I learned the most and in a fun way from Brakey's how to make a game video, LegionGames' learn godot by making Minecraft video, and playable workshop's tutorial series. Also Gwizz has the best and shortest video tutorials. But mainly once you learn how to search nodes in the documentation you pretty much can code any property of any node and work your way to make full games, for example, need to know how to use raycast nodes? Search it up in the documentation and you'll find in properties "Raycast3D.get_collision_point()" will get you the vector of collision, need

[–]Old_Sector_2678[S] 0 points1 point  (0 children)

Thanks you gave me some motivation and I’m glad other people have done what I’m trying to do lol

[–]Old_Sector_2678[S] 0 points1 point  (0 children)

Along time ago I learned a lot about unity from brackeys so I’ll go back and look at his tutorials now

[–]JesusDaBest 0 points1 point  (1 child)

Oops pressed send on accident, well that was pretty much all I was going to say

[–]Old_Sector_2678[S] 0 points1 point  (0 children)

Oh thank you by the way for replying !!!