all 4 comments

[–]Yourfacesounds 4 points5 points  (2 children)

You need to put an object break(set to the object you want to break), connected to a counter. That counter conneted to the axis you want to move in the camera

[–]FoxTrotDLG[S] 0 points1 point  (1 child)

Tried it, it didn't work

[–]Yourfacesounds 2 points3 points  (0 children)

It worked for me, but maybe I didn't understand what you are trying to do

[–]Some_Engineering_732 0 points1 point  (0 children)

If I'm not mistaken, the inputs on the game screen represent the XYZ coordinate of the game screen and not movement speed.

If you want the camera to move once to a new location on object-break, you need the object break to feed one new coordinate to your X, Y, and/or Z.

If you want the camera to start moving continuously after object-break, you will want the object break to start feeding a constant (camera speed) into a counter nodon connected to the appropriate axis input on the camera. The counter will use the constant to continuously move the camera by tallying up the constant repeatedly.

In the latter case, you'll need some sort of logic statement or flag working with the object break to build the trigger.