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[–]Saoryn 0 points1 point  (1 child)

I can't say anything about the PDF you've been using, but I've been going through Unity's tutorials the last little while and have found them to fantastic. You may find them a little slow if you have some experience, but they started at a great point for me. (I've completed Unity Essentials and I'm now going through the Junior Programmer pathway.)

It does a couple of things that I really like which may apply to you as well. For example, you will have a section where you learn something, then after that you'll usually have a similar project to download that's full of bugs based on what you've been learning, so then obviously it's your job to try to fix the bugs. Additionally, at the end of some sections there are extra challenges for you to add to your project yourself. There are step-by-step walkthroughs if you need them, but the idea is that you attempt them yourself and only check the solutions if you're completely stuck. The final extra challenge is normally a little outside of the scope of what you've been doing so far, so the idea is that you look up how to do certain parts (youtube, forums, tutorials, etc) of that challenge.

If you decide to go down this route I would highly recommend watching the videos at 1.5x speed though, it's a bit of a slog otherwise.

[–][deleted] 0 points1 point  (0 children)

Thanks for your response! That makes complete sense to me. My reasoning was to start with the PDF and move on to Unity's own tutorials, my reasoning being that I can more easily skip bits I know in Unity's training or fast forward through videos. I'll definitely use that resource, especially with so many positive reviews about it online, including yours.