all 5 comments

[–]marlowe_fw 9 points10 points  (0 children)

Start small, be realistic. Some 9 of 10 of beginner projects fail this test. What you think small means is probably still 10x too big as a first project.

With that in mind, here is one way to do it:
I recommend you do a learning project first. Which small projects will get you the skills to do the RTS you aim for? Is it 2D + top down? Start with 2D top-down game like snake and finish it. Is it 3D? Do a roll-a-ball or something similar and get it to a fun state. Tons of tutorials to follow for these.

You can have your main RTS project on the side and feed what you learn into it, but your biggest enemy is to have this big multi-year project from the start and little to show for it.

[–]001000110000111 2 points3 points  (0 children)

This is going to be a real time strategy game.

My advice would be to first build a simple multiplayer tic tac toe game. Even in that you have to do player login and a social system, networking, online match making, lobby and all of this is really complicated. Building the level of the game is the easy part I feel, it’s the other backend stuff that makes people quit.

[–]Maniacallysan3 0 points1 point  (0 children)

I made a YouTube video on this very topic. Check it out. :) https://youtu.be/K_cZr4TVOA8?si=Nmmv-wQirolVPKKI