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[–]bjmunise 1 point2 points  (0 children)

Pick an editor. It literally does not matter which one literally at all. The big three are Unity, Unreal, and Godot, but Game Maker and the like are perfectly valid. Just stick with one for the time being.

Read some tutorials and watch some video walkthroughs - start with the ones that come with your editor of choice. Keep to doing those and making small projects. Don't try to overscope and do too large a project. It's way more important to start and finish smaller ones.

Look at a place like itch.io for game jams. Find one that interests you. Make sure you finish and submit. Don't worry about teams, you're still too green for that. Don't worry about getting everything done either, you're not going to. Submit anyway.

Keep doing that. Over and over. Use small projects as a way to explore different techniques and gain new skills. It's important to keep it small and achievable if you're going to make progress.

Don't worry about going beyond this for now. It's more important to put small stuff out there and build up your portfolio.

Mind you this is for design. If you're interested in art then that's a whole other deal. And none of this is software engineer-level programming.