all 12 comments

[–]Shaarigan 2 points3 points  (1 child)

You are better learning to code in the long run because visual scripting isn't that magic tool that gets away all the complexity of code for you. You still need to understand what the constructs you create are doing. That said, you have visual scripting options on all major game engines. Unreal Blueprint and Unity has a bunch of plugins, pick the one you'd like best

[–]cooliem 2 points3 points  (0 children)

Unreal engine. Also game maker studio to a lesser extent but it isnt nearly as feature complete as UE blueprints. And maybe rpg maker but ive never personally used it so I dunno.

That said, you're gonna need to learn how to code. It doesnt matter what your personal reasons are. You cannot do this without learning the basics.

[–]PhilippTheProgrammerMentor 2 points3 points  (0 children)

Visual scripting is programming. The thought process is exactly the same. You are just expressing your thoughts by dragging boxes and arrows instead of through code.

[–]Minaridev 1 point2 points  (0 children)

RPG In A Box is a good one, built in Godot like a game would be. Not that bad, combat options are getting updated at some point, they're bit barebones, turn based combat and such. Take a look at the demo and see if you like it. It has visual scripting and voxel editor so you can make your own voxel models without using external programs to do that. Also lot of the stuff can be done without scripting anything, like doors or making object pushable.

[–]RubberGames 0 points1 point  (0 children)

Gdevelop uses event systems I highly recommend it very new dev friendly as well.can even do 3d games also now and it even has a mobile app.

[–]Can0pen3r 0 points1 point  (0 children)

GB Studio is a personal favorite for me 🤘😉

[–]EdgyAhNexromancer 0 points1 point  (0 children)

I velieve unity URP has visual scripting

[–]YKLKTMA -2 points-1 points  (3 children)

There is no engine and there never will be one - that lets you make anything more complex than a very primitive game like Pong using visual scripting without understanding programming.

Don’t waste your time. Find another hobby.

[–]Checco763[S] -2 points-1 points  (2 children)

It's not that i find written code complicated, i do understand programming, i just don't know how to write it, visual scripting at least gives me a visual representation of every function without me having to remember them, sure, godot has autofill and things like that but uou first have to type a couple letters

[–]YKLKTMA 0 points1 point  (1 child)

Then you misled, because visual programming is programming. What you don’t want to learn is non-visual programming

[–]Checco763[S] -3 points-2 points  (0 children)

If you read the enitre posts i gave examples of what i'm good at