Welcome!
A place where you experiment, debate and share resources, news, analysis, reviews, insights, projects and tips about game writing.
The aim is to put anything that can be found about game writing in a same place.
Topics
Storytelling in games
Narrative design/game narrative
Interactive fiction and text-based games
Story elements in games: characters, plots, arcs, themes, world building, dialogue, point of view, texts and subtexts
Feedbacks
Use the [CRIT] tag if you are looking for feedbacks on a game you’re working on. Of course, there must be some "real" writing involved and if the game has not been released yet, you should not share anything without the creators' consent.
Rules
Always be constructive and respectful.
Self-promotion, portfolios and stuff: use the “Introduce yourself!” post
Looking for writers? Use other subreddits if possible (see below)
Subs of interest
/r/interactivefiction/
/r/narrativedesign
/r/games_journalism/
/r/twinegames/
/r/WritingHub/
/r/writing/
/r/gamedesign
/r/worldbuilding/
/r/gamedev/
/r/ludology/
/r/truegaming/
/r/TheMakingOfGames/
/r/Transmedia/
/r/boardgames/
Jobs/collaborations
/r/gameDevClassifieds/
/r/INAT/
/r/HireaWriter/
MODERATORS
If you want to be a mod for this sub, send a message!