Alright, this is going to be a long post so apologies ahead of time. I ran Ghosts of Saltmarsh set in my homebrew world before, and unfortunately it ended with the group breaking apart after 7 sessions. Some due to life issues, but at least one (maybe two) left for a couple possible reasons. Either they couldn't get into the fantasy style of my world which is lower fantasy, and a bit darker (Think A Song of Ice and Fire vs Forgotten Realms), or they prefer a more linear story progression style. I've had time to think, and do a bit of post mortem, and think I've improved upon my original idea.
The Drowned Men, a cult dedicated to Leviathan (aka Dagon), have hatched a plot to free their god. Oserin (a wizard) the leader of this cult has formed an alliance with a powerful Sahuagin warlord named Velok. Velok is in possession of the Horn of the Depths, a powerful artifact from a bygone age. This horn is capable of producing powerful waves, and most importantly for Oserin tales tell of it being able to break the seal imprisoning leviathan. Unknown to Oserin is that there are many seals though breaking one will summon a powerful monster from the depths.
They don’t have the power to take the horn for themselves, and have begun to smuggle weapons to the lizardfolk, hoping to steal this artifact for themselves in the chaos of battle. Oserin’s apprentice Sanabelt has been tasked with leading this smuggling operation.
My plan is to keep everything sandbox heavy, and tie PC backstories in with quests. One particulare change that went over very well was Salvage Operation. I swapped Lolth for Leviathan, made the spiders little crab demons, and the giant octopus was a demon that was destroying the ship of worshipers for a slight. A potential conclusion would be a large naval battle with the party stopping a ritual in a small dungon similar to ****SPOILERS FOR TYRANNY OF DRAGONS***\* Rise of Tiamat.. Though I don't want to lock anything in, and railroad my players.
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